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	<title>Remix Fiction &#187; ARGFEST</title>
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	<link>http://www.remixfiction.com</link>
	<description>Remixing Reality and Fiction in Immersive Story Design</description>
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		<title>Chapter 1.0 of The Martin Aggett Story Launches</title>
		<link>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/</link>
		<comments>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 17:53:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[The Martin Aggett Story]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=390</guid>
		<description><![CDATA[<p>This is so exciting!  The first chapter of The Martin Aggett Story will be told this weekend during ARGfest.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.martinaggett.com/"><img class="alignleft size-medium wp-image-391" title="MAstorylogomediumsize" src="http://www.remixfiction.com/wp-content/uploads/2011/08/MAstorylogomediumsize-300x100.jpg" alt="" width="300" height="100" /></a>This is so exciting!  The first chapter of <a href="http://www.martinaggett.com/" target="_blank">The Martin Aggett Story</a> will be told this weekend during <a href="http://2011.argfestocon.com/" target="_blank">ARGfest</a>.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign because, quite frankly, as an indie storyteller we don&#8217;t have the resources to sustain a long campaign and still tell the epic story we want to create.  Breaking the story into chapters and telling it through mini-ARGs solves a lot of problems inherent in traditional ARGs.</p>
<p>One of the biggest complaints about the ARG storytelling format is if the audience doesn&#8217;t discover the story in the very beginning they feel like it would be too much work to get caught up on the narrative.  It&#8217;s like walking into a movie after it has been playing for twenty minutes.  By telling our story in short bursts and then putting the game in intermission we&#8217;ll make it easy for players to get caught up and hopefully they&#8217;ll be more willing to participate in future chapters.  This also solves another problematic aspect of traditional ARGs &#8211; most people can&#8217;t commit 6-8 weeks of their lives to a game that runs at the pace of real life.</p>
<p>This new format also allows us to adopt an iterative approach to game design similar to software development.  We&#8217;ll be able to take what we learned from Chapter 1.0 and roll that into Chapter 2.0 while keeping the same storyline.  It will also allow time between chapters to incorporate player actions into the plot of the story.  The story already has a very strong outline, but there are several places along the way that will be heavily affected by how the players interact with characters and interact within the storyworld.  It also gives us the opportunity to reward the most dedicated players with &#8220;guest appearances&#8221; as official characters in the story.</p>
<p>The last thing I&#8217;ll tell you about is our points system.  Players who register at <a href="http://www.martinaggett.com/" target="_blank">MartinAggett.com</a> will be able to earn &#8220;Facilitator Network Experience Points&#8221; (FXP) and climb the ranks on our leaderboard.  We&#8217;ll use the leaderboard rankings to reward the top players with character interaction, swag, guest appearances in the story, and other benefits.  If players also fill out the optional <a href="http://www.martinaggett.com/network/" target="_blank">survey</a> they will have a chance to get phone calls, packages, text messages, chat, tweets, or emails, from characters in the story.</p>
<p>We can&#8217;t wait to get this next phase of our project jump started!  Join us.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2011%2F08%2Fchapter-1-0-of-the-martin-aggett-story-launches%2F&amp;title=Chapter%201.0%20of%20The%20Martin%20Aggett%20Story%20Launches" id="wpa2a_2"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Start From the Beginning</title>
		<link>http://www.remixfiction.com/2010/07/start-from-the-beginning/</link>
		<comments>http://www.remixfiction.com/2010/07/start-from-the-beginning/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 18:09:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=323</guid>
		<description><![CDATA[<p>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.folge-dem-kaninchen.de/"><img class="size-full wp-image-330 alignright" title="followthewhiterabbit" src="http://www.remixfiction.com/wp-content/uploads/2010/07/followthewhiterabbit.jpg" alt="" width="150" height="289" /></a>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This all stems from the fact that traditional ARGs play out in real time like a concert, but unlike a concert tour that could have dozens of shows in multiple cities, most ARGs only have one &#8220;show&#8221;.  Other transmedia production companies have tried to solve this problem by tailoring their <a href="http://www.eagleeyefreefall.com/" target="_blank">experiences</a> to the single player which expands the potential audience but sacrifices the sense of community and shared experience inherent to traditional ARGs.</p>
<p>So, what can game designers do if they want to keep the &#8220;real time&#8221; aesthetic of traditional ARGs but still want to reach a large audience?  During his presentation, Patrick discussed several ways that <a href="http://www.vm-people.de/de/" target="_blank">VM-People</a> is tackling the challenge, and Remix Fiction was busy taking notes.  Patrick noted that after the end of each campaign the most common question he gets is &#8220;<strong>Where do I have to register to get informed about the beginning of a new Alternate Reality Game?</strong>&#8220;.  VM-People&#8217;s answer to this question is their www.folge-dem-kaninchen.de website (in English &#8220;follow the white rabbit&#8221;) that allows players to register their interest and contact information so that they can be included in future projects.</p>
<p>We have done something similar with our <a href="http://www.remixfiction.com/privacy-policy/personalized-privacy-form/" target="_self">Personalized Privacy Sign Up form</a> where we ask questions about how you would like to interact with Remix Fiction characters and give you an opportunity to share contact information.  Like VM-People, we will never share this information with any third party and we will delete your information as soon as you send us an opt out notification.  So far, we&#8217;ve only used the contact information to send out a few postcards and a couple gifts, but as our game deadline gets closer we&#8217;ll be using our list to do more game mechanics testing,  and of course we&#8217;ll use it to send trailheads when our game launches next year.</p>
<p>What do you think?  Should game designers continue to create ARGs that play out in real time or should they shift to a more single-player and replayable mechanic?  Let us know in the comments.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13635754">[VIDEO] ARGfest &#8211; Follow the White Rabbit</a>.</p>
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		<title>Socks Inc. puts the &#8220;Fun&#8221; in Funding</title>
		<link>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/</link>
		<comments>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:41:07 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Must Love Robots]]></category>
		<category><![CDATA[Remix Television]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=301</guid>
		<description><![CDATA[<p>Meet Gary; the star of Jim Babb&#8217;s new project &#8211; Socks Incorporated.  Socks Inc. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game"><img class="alignright size-medium wp-image-302" title="socks_inc" src="http://www.remixfiction.com/wp-content/uploads/2010/07/socks_postcard.full_-272x300.jpg" alt="" width="272" height="300" /></a>Meet Gary; the star of <a href="http://twitter.com/jimbabb" target="_blank">Jim Babb&#8217;s</a> new project &#8211; Socks Incorporated.  <a href="http://www.socksinc.com" target="_blank">Socks Inc</a>. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock puppet, and join in the storytelling by completing missions and posting videos and pictures.  What&#8217;s that?  You say that you&#8217;re convinced and are ready to cut up your dad&#8217;s best dress socks and start playing?  Not so fast &#8211; this game only exists in Jim&#8217;s mind (for now).  You&#8217;ll have to wait until September to have fun with your footwear.  (I guess you could start playing with your socks now&#8230;)</p>
<p>Jim has done something unprecedented in the independent ARG community.  He raised more than $7,000 in funding from one hundred people in about a month, and he did it with just a video proposal and a promise that the game would be &#8220;super duper fun&#8221;.  Pure Genius.</p>
<p>Jim spoke at ARGfest on the topic of casual games and we pulled him aside and asked him a few questions about Socks Incorporated.</p>
<blockquote><p><strong>RF: </strong>The majority of the backers pledged $25 and will receive &#8220;a limited  edition Socks, Inc. embroidered patch featuring the game’s main  character&#8221; &#8211; did you think that the patches would be such a big  incentive to contribute?<br />
<strong>JB:</strong> The value of the patch is not about it&#8217;s monetary value, but what it symbolizes.  The patch is similar to those given to girl and boy scouts for their achievements; and together we are making this game! Most of the backers are people who will be playing the game.  I also I sent a patch of 011iver to all of the players of Must Love Robots.</p></blockquote>
<div>
<blockquote>
<div><strong>RF:</strong> You can tell in the video, when it came time to actually ask for  money, that it made you a little uncomfortable.  Did you think you  would reach your funding goal so quickly, and how did you feel about  &#8220;begging for money on the internet&#8221;?</div>
<div><strong>JB:</strong> I was absolutely blown away by how fast we reached our minimum  goal.  While I was confident that we could do it, I was unsure of  how difficult it was going to be.  It is awkward asking people for  money, but you never get anywhere without putting yourself, and your  project out there.  The key is to do it in the most sincere and  straightforward way possible.  It is important to remember that people  are supporting you more than they are supporting the project, which  means you have to be trustworthy and passionate.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Did your mom back the project?  What does she think of &#8220;all that crazy internet stuff&#8221; you&#8217;re doing?<strong> </strong></div>
<div><strong>JB:</strong> hmmm, I wasn&#8217;t sure&#8230; so I just asked my mom: &#8220;Of course, I supported my son.  I think its is cool!  I don&#8217;t understand the concept of the interactive gaming and it sure looks fun!  I am proud of the work Jim is doing!  He is crazy creative!  Wonder where he gets it?&#8221; ~Kathy Babb</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> Can you talk a little bit about how you came up with the $6000  goal for this project?</div>
<div><strong>JB: </strong>Picking my funding goal was very difficult.  In general, I’ve found that it is always hard to name prices for work in the creative non-profit world.  Making Socks Inc. is time and labor intensive, but it is a passion of mine.  That is why I am working for free, however, I can’t expect others to work for free.  Paying the Socks, Inc. team, even if it is a super small amount, is a way for me to show appreciation for their time and work.  I am lucky enough to have most of the equipment I need to make this project happen, but I still need to buy props, and of course tons of socks (I have been trying to get some donated socks).  Independent projects like Socks Inc. have small budgets and we need to be creative and organized to stretch that money and allow the project to reach it&#8217;s potential. Coming up with a solid budget and using all available resources is important.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Offering access to the behind the scenes blog was a big incentive  for me to become a backer.  How much detail will you reveal in that  production blog?</div>
<div><strong>JB: </strong>We won’t be revealing much of the story, but we  will reveal design elements and additional characters as they are  created.  You can expect behind the scenes photos of us working on the  sets.  We are also open to answering questions if and when backers have  them.<strong> </strong></div>
</blockquote>
</div>
<blockquote>
<div><strong>RF:</strong> How much influence did your internship at the Top Secret Dance Off  have on the concept development for Socks Inc.?</div>
<div>
<div><strong>JB:</strong> Jane McGonigal is  a huge influence to everyone making ARGs and big games in general, but  she has been an especially huge inspiration for me.  Seeing the behind the scenes  of Top Secret Dance Off was a starting point  for how a game like Socks, Inc. might work.</div>
</div>
</blockquote>
<blockquote>
<div><strong>RF: </strong>Your last production included some adult-themed humor  and a few  swears &#8211; will Socks Inc. be rated G?  Are you trying to  target a younger  audience?</div>
<div><strong>JB:</strong> Socks, Inc. is a family  friendly game.  Everything  will be PG rated, but there will be nods  and winks to adult audiences,  much like a Pixar movie.</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> I know that you said you&#8217;re only in this for the &#8220;joy currency&#8221;, but  are there any plans to monetize Socks Inc. in the future?</div>
<div><strong>JB: </strong>The  game will be free to play, but we are not  eliminating other ways of  monetizing it.  We are open to tasteful brand  content,  advertising, and merchandising.  Since this is one of the  first funded  indie ARG projects, we do want to start making head roads  into creating a  sustainable indie game ecosystem.  Another possible  road to  monetization is licensing our back-end platform that runs  Socks, Inc’s  core mechanic.  Daniel Grace, the super talented developer  behind <a href="http://doomstick.com/" target="_blank">doomstick.com</a> has been  creating a robust system that can easily be used for other  games in the  future.  It is important to remember, that while we are  open to generating $$$, our focus first and foremost is on making  an  awesome fun game.</div>
</blockquote>
<div></div>
<p><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13713185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13713185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object>
<p><a href="http://vimeo.com/13713185">ARGfest &#8211; Keeping it Casual (Jim Babb)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<item>
		<title>Fictional Interviews</title>
		<link>http://www.remixfiction.com/2009/07/fictional-interviews/</link>
		<comments>http://www.remixfiction.com/2009/07/fictional-interviews/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 11:03:25 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=65</guid>
		<description><![CDATA[<p></p> ]]></description>
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		<title>Remix Fiction is Streaming</title>
		<link>http://www.remixfiction.com/2009/07/remix-fiction-is-streaming/</link>
		<comments>http://www.remixfiction.com/2009/07/remix-fiction-is-streaming/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 15:51:19 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=34</guid>
		<description><![CDATA[<p></p> <p>Remix Fiction is happy to announce the creation of our USTREAM channel just in time for ARGFEST 2009.  We will be streaming as much of ARGFEST as we can and recording interviews and talking to other attendees.  We will begin ARGFEST streaming Friday and continue as long as the hotel internet doesn&#8217;t buckle under [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ustream.tv/channel/remix-fiction"><img class="alignright size-full wp-image-40" title="ustream remixed" src="http://www.remixfiction.com/wp-content/uploads/2009/07/ustreamlogoremixed2.jpg" alt="ustream remixed" width="315" height="277" /></a></p>
<p>Remix Fiction is happy to announce the creation of our <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">USTREAM channel</a> just in time for ARGFEST 2009.  We will be streaming as much of ARGFEST as we can and recording interviews and talking to other attendees.  We will begin ARGFEST streaming Friday and continue as long as the hotel internet doesn&#8217;t buckle under the weight of all of us ARG-GEEKS.  Assuming everything works, we will be asking that if you enjoy the live streaming that you consider donating to the ARGfest volunteers who are reaching into their own pockets to bring you this conference.  We will have a link on the Remix Fiction ustream channel page and will remind you how to donate during our live stream.</p>
<p>In the future, we will be using this channel to provide updates on our game development and plan to use USTREAM to connect characters and players during the execution of the game itself.  Stay tuned&#8230;</p>
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		<title>Blurring Reality</title>
		<link>http://www.remixfiction.com/2009/07/blurring-reality/</link>
		<comments>http://www.remixfiction.com/2009/07/blurring-reality/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 16:34:03 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=29</guid>
		<description><![CDATA[<p> I&#8217;m happy to announce that I will be a speaker on the Blurring of Reality and Fiction in ARGs panel at ARGfest being held in Portland at the end of July.  I will be appearing alongside Mela Kocher (Swiss games researcher), Dave Tenenbaum (player and unFiction administrator), Brian Bricker (lead writer for the I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="www.argfestocon.com"><img class="alignleft" title="ARGfest Logo" src="http://www.argfestocon.com/wp-content/themes/slidingdoor/img/argfest_logo.jpg" alt="" width="319" height="71" /></a> I&#8217;m happy to announce that I will be a speaker on the <strong><em>Blurring of Reality and Fiction in ARGs</em></strong> panel at ARGfest being held in Portland at the end of July.  I will be appearing alongside <a href="http://www.pixelidentities.com/" target="_blank">Mela Kocher</a> (Swiss games researcher), <a href="http://forums.unfiction.com/forums/profile.php?mode=viewprofile&amp;u=868" target="_blank">Dave Tenenbaum</a> (player and unFiction administrator), Brian Bricker (lead writer for the <a href="http://forums.unfiction.com/forums/viewtopic.php?t=27703" target="_blank"><em><strong>I&#8217;m Sorry</strong></em> experience</a>), and <span style="text-decoration: line-through;">potentially a remote video appearance from <a href="http://www.christydena.com/" target="_blank">Christy Dena</a></span> (cross media researcher and expert).  The speakers on this panel will address some controversial topics relating to ethics in game design, and will debate the merits of a variety of techniques used to create realistic and immersive experiences.  I&#8217;m excited to have been invited to participate in this multifaceted and spirited discussion involving the future of Alternate Reality Games.</p>
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