<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Remix Fiction &#187; Alternate Reality Games</title>
	<atom:link href="http://www.remixfiction.com/category/alternate-reality-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.remixfiction.com</link>
	<description>Remixing Reality and Fiction in Immersive Story Design</description>
	<lastBuildDate>Tue, 16 Aug 2011 17:53:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Chapter 1.0 of The Martin Aggett Story Launches</title>
		<link>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/</link>
		<comments>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 17:53:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[The Martin Aggett Story]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=390</guid>
		<description><![CDATA[<p>This is so exciting!  The first chapter of The Martin Aggett Story will be told this weekend during ARGfest.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.martinaggett.com/"><img class="alignleft size-medium wp-image-391" title="MAstorylogomediumsize" src="http://www.remixfiction.com/wp-content/uploads/2011/08/MAstorylogomediumsize-300x100.jpg" alt="" width="300" height="100" /></a>This is so exciting!  The first chapter of <a href="http://www.martinaggett.com/" target="_blank">The Martin Aggett Story</a> will be told this weekend during <a href="http://2011.argfestocon.com/" target="_blank">ARGfest</a>.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign because, quite frankly, as an indie storyteller we don&#8217;t have the resources to sustain a long campaign and still tell the epic story we want to create.  Breaking the story into chapters and telling it through mini-ARGs solves a lot of problems inherent in traditional ARGs.</p>
<p>One of the biggest complaints about the ARG storytelling format is if the audience doesn&#8217;t discover the story in the very beginning they feel like it would be too much work to get caught up on the narrative.  It&#8217;s like walking into a movie after it has been playing for twenty minutes.  By telling our story in short bursts and then putting the game in intermission we&#8217;ll make it easy for players to get caught up and hopefully they&#8217;ll be more willing to participate in future chapters.  This also solves another problematic aspect of traditional ARGs &#8211; most people can&#8217;t commit 6-8 weeks of their lives to a game that runs at the pace of real life.</p>
<p>This new format also allows us to adopt an iterative approach to game design similar to software development.  We&#8217;ll be able to take what we learned from Chapter 1.0 and roll that into Chapter 2.0 while keeping the same storyline.  It will also allow time between chapters to incorporate player actions into the plot of the story.  The story already has a very strong outline, but there are several places along the way that will be heavily affected by how the players interact with characters and interact within the storyworld.  It also gives us the opportunity to reward the most dedicated players with &#8220;guest appearances&#8221; as official characters in the story.</p>
<p>The last thing I&#8217;ll tell you about is our points system.  Players who register at <a href="http://www.martinaggett.com/" target="_blank">MartinAggett.com</a> will be able to earn &#8220;Facilitator Network Experience Points&#8221; (FXP) and climb the ranks on our leaderboard.  We&#8217;ll use the leaderboard rankings to reward the top players with character interaction, swag, guest appearances in the story, and other benefits.  If players also fill out the optional <a href="http://www.martinaggett.com/network/" target="_blank">survey</a> they will have a chance to get phone calls, packages, text messages, chat, tweets, or emails, from characters in the story.</p>
<p>We can&#8217;t wait to get this next phase of our project jump started!  Join us.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2011%2F08%2Fchapter-1-0-of-the-martin-aggett-story-launches%2F&amp;title=Chapter%201.0%20of%20The%20Martin%20Aggett%20Story%20Launches" id="wpa2a_2"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Start From the Beginning</title>
		<link>http://www.remixfiction.com/2010/07/start-from-the-beginning/</link>
		<comments>http://www.remixfiction.com/2010/07/start-from-the-beginning/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 18:09:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=323</guid>
		<description><![CDATA[<p>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.folge-dem-kaninchen.de/"><img class="size-full wp-image-330 alignright" title="followthewhiterabbit" src="http://www.remixfiction.com/wp-content/uploads/2010/07/followthewhiterabbit.jpg" alt="" width="150" height="289" /></a>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This all stems from the fact that traditional ARGs play out in real time like a concert, but unlike a concert tour that could have dozens of shows in multiple cities, most ARGs only have one &#8220;show&#8221;.  Other transmedia production companies have tried to solve this problem by tailoring their <a href="http://www.eagleeyefreefall.com/" target="_blank">experiences</a> to the single player which expands the potential audience but sacrifices the sense of community and shared experience inherent to traditional ARGs.</p>
<p>So, what can game designers do if they want to keep the &#8220;real time&#8221; aesthetic of traditional ARGs but still want to reach a large audience?  During his presentation, Patrick discussed several ways that <a href="http://www.vm-people.de/de/" target="_blank">VM-People</a> is tackling the challenge, and Remix Fiction was busy taking notes.  Patrick noted that after the end of each campaign the most common question he gets is &#8220;<strong>Where do I have to register to get informed about the beginning of a new Alternate Reality Game?</strong>&#8220;.  VM-People&#8217;s answer to this question is their www.folge-dem-kaninchen.de website (in English &#8220;follow the white rabbit&#8221;) that allows players to register their interest and contact information so that they can be included in future projects.</p>
<p>We have done something similar with our <a href="http://www.remixfiction.com/privacy-policy/personalized-privacy-form/" target="_self">Personalized Privacy Sign Up form</a> where we ask questions about how you would like to interact with Remix Fiction characters and give you an opportunity to share contact information.  Like VM-People, we will never share this information with any third party and we will delete your information as soon as you send us an opt out notification.  So far, we&#8217;ve only used the contact information to send out a few postcards and a couple gifts, but as our game deadline gets closer we&#8217;ll be using our list to do more game mechanics testing,  and of course we&#8217;ll use it to send trailheads when our game launches next year.</p>
<p>What do you think?  Should game designers continue to create ARGs that play out in real time or should they shift to a more single-player and replayable mechanic?  Let us know in the comments.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13635754">[VIDEO] ARGfest &#8211; Follow the White Rabbit</a>.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2010%2F07%2Fstart-from-the-beginning%2F&amp;title=Start%20From%20the%20Beginning" id="wpa2a_4"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2010/07/start-from-the-beginning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Socks Inc. puts the &#8220;Fun&#8221; in Funding</title>
		<link>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/</link>
		<comments>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:41:07 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Must Love Robots]]></category>
		<category><![CDATA[Remix Television]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=301</guid>
		<description><![CDATA[<p>Meet Gary; the star of Jim Babb&#8217;s new project &#8211; Socks Incorporated.  Socks Inc. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game"><img class="alignright size-medium wp-image-302" title="socks_inc" src="http://www.remixfiction.com/wp-content/uploads/2010/07/socks_postcard.full_-272x300.jpg" alt="" width="272" height="300" /></a>Meet Gary; the star of <a href="http://twitter.com/jimbabb" target="_blank">Jim Babb&#8217;s</a> new project &#8211; Socks Incorporated.  <a href="http://www.socksinc.com" target="_blank">Socks Inc</a>. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock puppet, and join in the storytelling by completing missions and posting videos and pictures.  What&#8217;s that?  You say that you&#8217;re convinced and are ready to cut up your dad&#8217;s best dress socks and start playing?  Not so fast &#8211; this game only exists in Jim&#8217;s mind (for now).  You&#8217;ll have to wait until September to have fun with your footwear.  (I guess you could start playing with your socks now&#8230;)</p>
<p>Jim has done something unprecedented in the independent ARG community.  He raised more than $7,000 in funding from one hundred people in about a month, and he did it with just a video proposal and a promise that the game would be &#8220;super duper fun&#8221;.  Pure Genius.</p>
<p>Jim spoke at ARGfest on the topic of casual games and we pulled him aside and asked him a few questions about Socks Incorporated.</p>
<blockquote><p><strong>RF: </strong>The majority of the backers pledged $25 and will receive &#8220;a limited  edition Socks, Inc. embroidered patch featuring the game’s main  character&#8221; &#8211; did you think that the patches would be such a big  incentive to contribute?<br />
<strong>JB:</strong> The value of the patch is not about it&#8217;s monetary value, but what it symbolizes.  The patch is similar to those given to girl and boy scouts for their achievements; and together we are making this game! Most of the backers are people who will be playing the game.  I also I sent a patch of 011iver to all of the players of Must Love Robots.</p></blockquote>
<div>
<blockquote>
<div><strong>RF:</strong> You can tell in the video, when it came time to actually ask for  money, that it made you a little uncomfortable.  Did you think you  would reach your funding goal so quickly, and how did you feel about  &#8220;begging for money on the internet&#8221;?</div>
<div><strong>JB:</strong> I was absolutely blown away by how fast we reached our minimum  goal.  While I was confident that we could do it, I was unsure of  how difficult it was going to be.  It is awkward asking people for  money, but you never get anywhere without putting yourself, and your  project out there.  The key is to do it in the most sincere and  straightforward way possible.  It is important to remember that people  are supporting you more than they are supporting the project, which  means you have to be trustworthy and passionate.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Did your mom back the project?  What does she think of &#8220;all that crazy internet stuff&#8221; you&#8217;re doing?<strong> </strong></div>
<div><strong>JB:</strong> hmmm, I wasn&#8217;t sure&#8230; so I just asked my mom: &#8220;Of course, I supported my son.  I think its is cool!  I don&#8217;t understand the concept of the interactive gaming and it sure looks fun!  I am proud of the work Jim is doing!  He is crazy creative!  Wonder where he gets it?&#8221; ~Kathy Babb</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> Can you talk a little bit about how you came up with the $6000  goal for this project?</div>
<div><strong>JB: </strong>Picking my funding goal was very difficult.  In general, I’ve found that it is always hard to name prices for work in the creative non-profit world.  Making Socks Inc. is time and labor intensive, but it is a passion of mine.  That is why I am working for free, however, I can’t expect others to work for free.  Paying the Socks, Inc. team, even if it is a super small amount, is a way for me to show appreciation for their time and work.  I am lucky enough to have most of the equipment I need to make this project happen, but I still need to buy props, and of course tons of socks (I have been trying to get some donated socks).  Independent projects like Socks Inc. have small budgets and we need to be creative and organized to stretch that money and allow the project to reach it&#8217;s potential. Coming up with a solid budget and using all available resources is important.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Offering access to the behind the scenes blog was a big incentive  for me to become a backer.  How much detail will you reveal in that  production blog?</div>
<div><strong>JB: </strong>We won’t be revealing much of the story, but we  will reveal design elements and additional characters as they are  created.  You can expect behind the scenes photos of us working on the  sets.  We are also open to answering questions if and when backers have  them.<strong> </strong></div>
</blockquote>
</div>
<blockquote>
<div><strong>RF:</strong> How much influence did your internship at the Top Secret Dance Off  have on the concept development for Socks Inc.?</div>
<div>
<div><strong>JB:</strong> Jane McGonigal is  a huge influence to everyone making ARGs and big games in general, but  she has been an especially huge inspiration for me.  Seeing the behind the scenes  of Top Secret Dance Off was a starting point  for how a game like Socks, Inc. might work.</div>
</div>
</blockquote>
<blockquote>
<div><strong>RF: </strong>Your last production included some adult-themed humor  and a few  swears &#8211; will Socks Inc. be rated G?  Are you trying to  target a younger  audience?</div>
<div><strong>JB:</strong> Socks, Inc. is a family  friendly game.  Everything  will be PG rated, but there will be nods  and winks to adult audiences,  much like a Pixar movie.</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> I know that you said you&#8217;re only in this for the &#8220;joy currency&#8221;, but  are there any plans to monetize Socks Inc. in the future?</div>
<div><strong>JB: </strong>The  game will be free to play, but we are not  eliminating other ways of  monetizing it.  We are open to tasteful brand  content,  advertising, and merchandising.  Since this is one of the  first funded  indie ARG projects, we do want to start making head roads  into creating a  sustainable indie game ecosystem.  Another possible  road to  monetization is licensing our back-end platform that runs  Socks, Inc’s  core mechanic.  Daniel Grace, the super talented developer  behind <a href="http://doomstick.com/" target="_blank">doomstick.com</a> has been  creating a robust system that can easily be used for other  games in the  future.  It is important to remember, that while we are  open to generating $$$, our focus first and foremost is on making  an  awesome fun game.</div>
</blockquote>
<div></div>
<p><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13713185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13713185&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object>
<p><a href="http://vimeo.com/13713185">ARGfest &#8211; Keeping it Casual (Jim Babb)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2010%2F07%2Fsocks-inc-puts-the-fun-in-funding%2F&amp;title=Socks%20Inc.%20puts%20the%20%26%238220%3BFun%26%238221%3B%20in%20Funding" id="wpa2a_6"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Remix Fiction Television Welcomes Nina Bargiel</title>
		<link>http://www.remixfiction.com/2009/12/remix-fiction-television-welcomes-nina-bargiel/</link>
		<comments>http://www.remixfiction.com/2009/12/remix-fiction-television-welcomes-nina-bargiel/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 02:34:57 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Valemont]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=262</guid>
		<description><![CDATA[<p>Nina Bargiel is a media writer who has crossed over into the world of Alternate Reality Games with MTV&#8217;s first season of Valemont which aired on the network as well as online.  Nina wrote and implemented every facet of the series&#8217; online experience, which was no small task considering the online content spanned three blogs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slackmistress.com"><img class="alignright size-medium wp-image-263" title="nina" src="http://www.remixfiction.com/wp-content/uploads/2009/12/nina-285x300.jpg" alt="" width="285" height="300" /></a>Nina Bargiel is a media writer who has crossed over into the world of Alternate Reality Games with MTV&#8217;s first season of <a href="http://www.mtv.com/shows/valemont/series.jhtml" target="_blank">Valemont</a> which aired on the network as well as online.  Nina wrote and implemented every facet of the series&#8217; online experience, which was no small task considering the online content spanned three blogs (<a href="http://valemontu.com/academics" target="_blank">Professor Nicholas Blunt</a>, the <a href="http://whereisericgracen.blogspot.com/" target="_blank">Eric Gracen investigation</a>, and student <a href="http://poppybarker.blogspot.com/" target="_blank">Poppy Barker</a>), nine <a href="http://www.twitter.com/valemontu" target="_blank">Twitter</a> accounts, <a href="http://www.facebook.com/valemontu" target="_blank">Facebook</a> and <a href="http://products.vzw.com/index.aspx?id=featured_shows&amp;show=valemont" target="_blank">Verizon SMS messaging</a>.</p>
<p>We&#8217;re excited that Nina has agreed to be a guest on Remix Fiction Television to talk about the creation and behind the scenes aspects of the Valemont ARG.  The episode will be <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">recorded live</a> tomorrow night (Dec 22nd from 5-6pm Pacific time) with the <a href="http://vimeo.com/remixfiction/videos" target="_blank">video</a> being made available soon afterward.  We encourage you to join our live audience and ask questions about Valemont or any of <a href="http://www.wokeupdead.tv/" target="_blank">Nina&#8217;s other projects</a>.</p>
<blockquote><p>Valemont, which was created by <a href="http://www.twitter.com/bfree63" target="_blank">Brent Friedman</a> and Christian Taylor, was a true transmedia experience, extending across multiple platforms.</p></blockquote>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F12%2Fremix-fiction-television-welcomes-nina-bargiel%2F&amp;title=Remix%20Fiction%20Television%20Welcomes%20Nina%20Bargiel" id="wpa2a_8"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/12/remix-fiction-television-welcomes-nina-bargiel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Remix Fiction Talks to Adrian Hon About Smokescreen</title>
		<link>http://www.remixfiction.com/2009/10/remix-fiction-talks-to-adrian-hon-about-smokescreen/</link>
		<comments>http://www.remixfiction.com/2009/10/remix-fiction-talks-to-adrian-hon-about-smokescreen/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 00:30:42 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Smokescreen]]></category>
		<category><![CDATA[adrian hon]]></category>
		<category><![CDATA[six to start]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=242</guid>
		<description><![CDATA[<p>Remix Fiction Television returns this Sunday with a fantastic guest &#8211; Adrian Hon, CEO and co-founder of Six to Start!  Adrian is one of the many exciting guests we&#8217;ve got lined up to appear in the coming months.  We&#8217;ve abandoned our plan of broadcasting the show in the exact same time slot each week in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smokescreengame.com/"><img class="aligncenter size-full wp-image-243" title="Smokescreen" src="http://www.remixfiction.com/wp-content/uploads/2009/10/smokescreen_logo_beta.jpg" alt="Smokescreen" width="780" height="303" /></a>Remix Fiction Television returns this Sunday with a fantastic guest &#8211; <a href="http://mssv.net/" target="_blank">Adrian Hon</a>, CEO and co-founder of <a href="http://www.sixtostart.com/" target="_blank">Six to Start</a>!  Adrian is one of the many exciting guests we&#8217;ve got lined up to appear in the coming months.  We&#8217;ve abandoned our plan of broadcasting the show in the exact same time slot each week in favor of scheduling interviews at times which are convenient for our guests.  We will still try and broadcast in the morning (Pacific time) so that our viewers in the UK and Europe have the chance to watch us live and participate.  The show featuring Adrian Hon will be recorded live on Sunday November 1st at 10am Pacific time and will be archived on this site and on <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">Ustream</a> for those of you who can&#8217;t join us for the live event.</p>
<p>As always, you can participate in every broadcast by sending in your questions for our guests in advance or during the show.  We would love to hear your opinions and get your questions about Six to Start&#8217;s latest project.  Smokescreen is a flash-based internet simulation that incorporates video and alternate reality gaming aspects to tell a story.  You experience the narrative through thirteen missions that invite you into the exclusive online social network of White Smoke which was created and is managed by teenagers.  Sponsored by <a href="http://www.channel4.com/" target="_blank">UK&#8217;s Channel Four</a>, this project aims to educate teens on the hazards and potential consequences associated with online behavior.</p>
<div>
<blockquote><p><em><strong>About SIX TO START</strong></em></p>
<p>We <strong>invent and build new kinds of entertainment</strong><span>…</span></p>
<p>…new kinds of entertainment that are designed, from the start, to live on multiple platforms.</p>
<p>For us, this has so far included alternate reality games, integrated on-and-offline experiences for theme parks, playful storytelling like We Tell Stories, or more game-like things. Who knows what it might involve next, but everything we make reflects our joy in entertaining people through play and stories.</p>
<p>We’re about <strong>storytelling</strong> and <strong>play</strong></p>
<p>Storytelling is a huge part of the world’s culture, and great stories have always had the ability to move and excite us, whatever the medium.<br />
<strong></strong></p>
<p>Play means a lot to us, too. We draw inspiration from video games, boardgames, casual games and playful applications and services.</p>
<p>Play helps us learn, grow and deal with new experiences – and when play and storytelling are combined, they give us the opportunity to deeply engage with our audience and get them to do things – as a large single group, or individually. Great storytelling and great gameplay are at the heart of what we do.</p>
<p>We’re about <strong>partnerships and quality</strong></p>
<p>Our name goes on everything we make. So we won’t make anything that’s not great. We see our clients as creative partners in creating fantastic high-quality entertainment and we’ve learned from working with people like Disney, the BBC, Kudos Film &amp; Television, Penguin and Channel 4 that we’re happiest when we’re involved in a partnership where we’re confident we can excel. And where we’re asked to create genuinely innovative stuff, not just make an ARG because it’s the latest thing.</p></blockquote>
</div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F10%2Fremix-fiction-talks-to-adrian-hon-about-smokescreen%2F&amp;title=Remix%20Fiction%20Talks%20to%20Adrian%20Hon%20About%20Smokescreen" id="wpa2a_10"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/10/remix-fiction-talks-to-adrian-hon-about-smokescreen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Remix Fiction Television Welcomes Yomi Ayeni</title>
		<link>http://www.remixfiction.com/2009/10/yomiayeni/</link>
		<comments>http://www.remixfiction.com/2009/10/yomiayeni/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 21:11:49 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Breathe]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Expanding Universe]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[ustream]]></category>
		<category><![CDATA[yomi ayeni]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=226</guid>
		<description><![CDATA[<p>We are excited to announce that our special guest for tomorrow&#8217;s episode (Sunday 11 October at 11:11AM Pacific time) of Remix Fiction Television is Yomi Ayeni, the Creative Director from Expanding Universe.  Yomi has worked in some form of creative media his entire career which spans broadcast radio, television, and now embraces interactive social storytelling.  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.breathewith.me/"><img class="alignright size-medium wp-image-225" title="breathe" src="http://www.remixfiction.com/wp-content/uploads/2009/10/breathe-158x300.jpg" alt="breathe" width="158" height="300" /></a>We are excited to announce that our special guest for tomorrow&#8217;s episode (Sunday 11 October at 11:11AM Pacific time) of Remix Fiction Television is Yomi Ayeni, the Creative Director from <a href="http://expandinguniverse.co.uk/" target="_blank">Expanding Universe</a>.  <a href="http://www.yomster.com/index.html" target="_blank">Yomi </a>has worked in some form of creative media his entire career which spans broadcast radio, television, and now embraces interactive social storytelling.  Expanding Universe specializes in the creation of immersive social entertainment experiences that live in multiple virtual and physical worlds.</p>
<p>They claim their latest project is a &#8220;pioneering concept offering a unique cinematic experience that breaks down the wall between actors and audience&#8221;.  <a href="http://www.breathewith.me/" target="_blank"><strong><em>Breathe</em></strong></a> will provide several layers of depth to serve a variety audience interactivity preferences.  Casual or passive audiences will be able to experience the narrative through three short films released weekly, and more active participants will have the opportunity to solve a murder mystery by interacting with characters from the story and could be featured in the films.</p>
<p>We&#8217;re looking forward to the launch of the first installment of Breathe which will coincide with the Power to the Pixel conference being held in London next week.  You can still <a href="http://breathewithme.eventbrite.com/" target="_blank">reserve your seats</a> for one of the free screenings being held on October 14th in the Debating Chamber at London’s County Hall at 7PM, <span style="text-decoration: line-through;">8PM (sold out)</span>, and 9PM.</p>
<blockquote><p>Breathe is a continuing saga, the story starts in London, and moves to Paris, New York, San Francisco, Tokyo, Sydney, and ends in Berlin.  The project will work with local production crews, new and emerging local talent, artists, fashion designers, and musicians to deliver a localised experience, each comprising of film, live events, online interactions, adventure and much more.</p></blockquote>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F10%2Fyomiayeni%2F&amp;title=Remix%20Fiction%20Television%20Welcomes%20Yomi%20Ayeni" id="wpa2a_12"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/10/yomiayeni/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Remix Fiction Interviews Funnel Productions &#8211; the Creators of Purity Towers</title>
		<link>http://www.remixfiction.com/2009/09/remix-fiction-interviews-funnel-productions-the-creators-of-purity-towers/</link>
		<comments>http://www.remixfiction.com/2009/09/remix-fiction-interviews-funnel-productions-the-creators-of-purity-towers/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 01:11:27 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Purity Towers]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Funnel Productions]]></category>
		<category><![CDATA[Remix Fiction Television]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=166</guid>
		<description><![CDATA[<p>Remix Fiction is excited to announce this weekend (Sunday @11am Pacific Time) we will interview the creative team at Funnel Productions on the heels of the recent conclusion of their alternate reality game, Purity Towers.  This was Funnel Production&#8217;s third full-scale independent ARG following their previous productions; Man of the People and Myth of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.funnelproductions.com"><img class="alignright size-medium wp-image-168" title="Funnel Productions" src="http://www.remixfiction.com/wp-content/uploads/2009/09/Funnellogo1-300x263.jpg" alt="Funnel Productions" width="300" height="263" /></a>Remix Fiction is excited to announce this weekend (<strong>Sunday @11am Pacific Time</strong>) we will interview the creative team at Funnel Productions on the heels of the recent conclusion of their alternate reality game, Purity Towers.  This was Funnel Production&#8217;s third full-scale independent ARG following their previous productions; <em>Man of the People</em> and <em>Myth of the Seeker</em>.</p>
<p>We&#8217;ll dive behind the scenes and learn what was happening on the other side of the curtain as players chose their alliances and helped co-create this complex tale of class oppression.  We&#8217;ll talk to the actors who portrayed Randy, Earl, Melissa, and the rest of the characters who communicated with the audience through email, tweets, and Facebook messages.</p>
<p>We want the players of Purity Towers to be a big part of this special broadcast of Remix Fiction Television by helping us come up with interview questions.  You can submit your questions by typing them into a comment, or you can call and leave a voicemail (206-350-1072) which we&#8217;ll play on the air.  We also encourage you to video your question and upload it to a video sharing site.  Just leave a link to the video in the comments and playing those videos during the show will be our top priority (there will also be a surprise for some of our video question authors)</p>
<blockquote><p>Funnel Productions:  Our mission is to create the best games around and to build a broader community of ARGamers in the process.  We are a grassroots alternate reality gaming organization. We have day jobs, though one day we hope to create games full time.  Our games are produced entirely out of our own pockets, but we do our very best to keep them fun, immersive, and enjoyable for the players.</p></blockquote>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F09%2Fremix-fiction-interviews-funnel-productions-the-creators-of-purity-towers%2F&amp;title=Remix%20Fiction%20Interviews%20Funnel%20Productions%20%26%238211%3B%20the%20Creators%20of%20Purity%20Towers" id="wpa2a_14"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/09/remix-fiction-interviews-funnel-productions-the-creators-of-purity-towers/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Live Interview Broadcast With Maddison Atkins Creators</title>
		<link>http://www.remixfiction.com/2009/08/live-interview-broadcast-with-maddison-atkins-creators/</link>
		<comments>http://www.remixfiction.com/2009/08/live-interview-broadcast-with-maddison-atkins-creators/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 20:10:37 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Maddison Atkins]]></category>
		<category><![CDATA[Remix Television]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=127</guid>
		<description><![CDATA[<p>Congratulations to everyone who made Maddison Atkins a huge success! This independent Alternate Reality Game, billed as a &#8220;social show&#8221; or &#8220;diet ARG&#8221;, followed Adam Wilmont (Jason Zednick) and Maddison Atkins (Faye Austin) as they struggled to deal with the strange events unfolding in their lives.  The transmedia story was told through video, social media [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.remixfiction.com/wp-content/uploads/2009/08/Maddison.jpg"><img class="size-medium wp-image-132 alignright" title="Maddison" src="http://www.remixfiction.com/wp-content/uploads/2009/08/Maddison-300x251.jpg" alt="Maddison" width="300" height="251" /></a>Congratulations to everyone who made <a href="http://www.maddisonatkins.com" target="_blank">Maddison Atkins</a> a huge success! This independent Alternate Reality Game, billed as a &#8220;social show&#8221; or &#8220;diet ARG&#8221;, followed Adam Wilmont (Jason Zednick) and Maddison Atkins (Faye Austin) as they struggled to deal with the strange events unfolding in their lives.  The transmedia story was told through video, social media websites, dead drops, live events, and direct interaction with their internet audience.</p>
<p>Remix Fiction&#8217;s <a href="http://www.twitter.com/RFMartin" target="_blank">Martin Aggett</a> was an active player during the last few weeks of the game and got to see first hand how much the fans enjoyed this <a href="http://12thstreethouse.com/" target="_blank">12th Street House</a> production.  That&#8217;s why we&#8217;re excited to announce that he will be hosting a post-game interview on 27 August at 8PM (Central time) with the creators of this amazing story.  The interview will be broadcast live on <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">Remix Fiction&#8217;s ustream channel</a> and will also include a simultaneous chat session with the cast and crew.</p>
<p>Because Maddison Atkins wouldn&#8217;t have been a success without their dedicated fans, we&#8217;re going to ask &#8220;The Community&#8221; to join in one last time and send Martin their questions for the broadcast.  There are several ways you can ask your questions, and they will be answered based upon the following criteria:</p>
<ul>
<li>Priority one:  Video questions (uploaded to YouTube please) with the fan on camera</li>
<li>Priority two:  Video questions with text or audio with the fan off camera</li>
<li>Priority three:  Audio only questions (just leave a voicemail for Martin at his house 206-350-1072)</li>
<li>Priority four:  Questions asked in the comments of this post or during the live chat session</li>
</ul>
<p>Please keep your video short (3-5 minutes) and limited to one question per video so that everyone gets a chance to ask a question.  Once you make a video you&#8217;ll need to leave the link in the comments so we know where to find it.</p>
<blockquote><p><span><span><span>12th Street House</span> is a media design company based deep            in the Texas Forest Country which </span></span><span><span>produces short and feature-length            Independent Film, Documentaries, and Alternate            Reality Games.  Their</span></span><span> mission is to find that balance between              quality entertainment, effective advertising,              and a reasonable budget. </span></p></blockquote>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F08%2Flive-interview-broadcast-with-maddison-atkins-creators%2F&amp;title=Live%20Interview%20Broadcast%20With%20Maddison%20Atkins%20Creators" id="wpa2a_16"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/08/live-interview-broadcast-with-maddison-atkins-creators/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Martin Wants to Become a Real Boy</title>
		<link>http://www.remixfiction.com/2009/08/martin-wants-to-become-a-real-boy/</link>
		<comments>http://www.remixfiction.com/2009/08/martin-wants-to-become-a-real-boy/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 22:59:11 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ethics]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=122</guid>
		<description><![CDATA[<p style="margin-bottom: 0in;">Pinocchio is often portrayed as a morality tale used to admonish young children to keep them from lying, and to highlight the consequences of being less than completely honest. However, at it&#8217;s core, it&#8217;s the story of a wooden puppet (a fictional construct), brought to life by a magical fairy, who strives to [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">Pinocchio is often portrayed as a morality tale used to admonish young children to keep them from lying, and to highlight the consequences of being less than completely honest.  However, at it&#8217;s core, it&#8217;s the story of a wooden puppet (a fictional construct), brought to life by a magical fairy, who strives to become a “real boy”.  If you focus on this aspect of the story you could make several analogous comparisons to what&#8217;s happening with the <a href="http://twitter.com/pixelvixen707">Rachael Webster</a> and, more recently, <a href="http://twitter.com/RFmartin">Martin Aggett</a> characters.  I understand that the parallels between Alternate Reality Gaming and the story of Pinocchio have been discussed numerous times, perhaps most notably by Jane McGonigal in her research paper entitled <a href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.124.2359&amp;rep=rep1&amp;type=pdf">A Real Little Game: The Performance of Belief in Pervasive Play </a>(a work that is as insightful today as when it was written).  I&#8217;d like to use this analogy once again to try and extend the dialog on realism and ethics in Alternate Reality Gaming.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">During the course of Pinocchio&#8217;s adventures he joins a marionette show and sings “<a href="http://www.youtube.com/watch?v=P4X1UEVGvwY">I&#8217;ve Got No Strings</a>” for a live audience who show their approval by throwing coins onto the stage at the end of the performance.  Even though Pinocchio is not a live actor his contribution to the enjoyment of the theater patrons was still very much real and acknowledged.  It&#8217;s been said that despite Rachael Webster&#8217;s now apparent fictional condition her commentary on video games is refreshing, insightful, and adds value to the game blogger community.  Daniel Purvis from the <a href="http://graffitigamer.com/">Graffiti Gamer</a> had this to say about the incident in a <a href="http://www.brainygamer.com/the_brainy_gamer/2008/11/a-bit-thick.html">comment</a> on the <a href="http://www.brainygamer.com/the_brainy_gamer/">Brainy Gamer</a> blog:</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;"><em>However, the substance of the work posted on the blog is still true. The thoughts posted regarding Far Cry 2, Fracture and others are still legitimate critique and, though this might be rather stupid now considering circumstances, I&#8217;d hope that the author of the blog, whoever that may be, continues to provide similar conversation further down the line.</em></span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">Many share the opinion that this fictional character makes a significant contribution to the game-blog community while others argue that her fictional status voids any value that would have been achieved had she been a “real girl”.  A corollary argument could be made for Martin Aggett&#8217;s attempt to contribute to the photography community.  Martin has written <a href="http://www.iphoneography.com/journal/tag/martin-aggett">several articles</a> for the <a href="http://www.iphoneography.com/">iPhoneography</a> website providing reviews and commentary on iPhone photography applications.  When not writing feature articles he comments on articles written by others.  He even entered an Easter-themed photography contest and <a href="http://www.iphoneography.com/journal/2009/5/4/and-the-winners-are.html">won one of the top prizes</a>.  Does his fictional condition invalidate his contribution to this site?  Should the other participants in the Easter contest protest his entry and “demand a recount”?</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">This creates yet another philosophical dilemma.  Can fictional characters be trusted to become productive and contributing members of society – assuming your definition of society extends to the online space.  Some dismiss this possibility with a simple “<a href="http://forums.unfiction.com/forums/viewtopic.php?p=621725#621725">No. Not at all.</a>” while others expand on the argument by addressing the <a href="http://forums.unfiction.com/forums/viewtopic.php?p=622065#622065">very nature of social interaction</a> in real life and online.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">What I&#8217;ve learned in building the online persona of Martin Aggett over the past year is that this whole debate can be summarized in two words – Free Will.  As is the nature of most analogies and <a href="http://mssv.net/2009/06/13/a-metaphor-for-args/">metaphors used to describe this genre</a>, under close scrutiny they tend to fall apart quickly. </span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">The fairy who <a href="http://www.youtube.com/watch?v=F_M95CWviH4&amp;feature=channel">grants Geppetto&#8217;s wish</a> by giving his wooden puppet the gift of life explains to Pinocchio that “to make Geppetto&#8217;s wish come true will be entirely up to you.”  You see, along with animating the inanimate wooden puppet the blue fairy also gave Pinocchio the gift of free will.  The Blue Fairy also provided a way for Pinocchio to improve his current condition by saying “Prove yourself brave, truthful and unselfish and someday you will be a real boy.”  This is where the analogy begins to unravel.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">No matter how brave, truthful, or unselfish Martin proves himself to be he can never become a “real boy” because he can&#8217;t cut the strings of the puppetmaster and make decisions of his own free will.  The debate would then shift and be better framed as; Can the people controlling fictional characters be trusted to make a productive contribution to society through their fictional constructs?  For now, we&#8217;ll save that debate for another time so that I can address what I think is a much bigger concern.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">The creation of fictional online personas and concealing their true origins is not only irresponsible game design, but borders on the unethical.  It creates an imbalance in the power that is shared between game producers and players, and ignores the fundamental tenant that game play must be voluntary. </span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">Sean Stewart describes this concept best during the <a href="http://www.youtube.com/watch?v=WQ9-5_Nmwbk">ARGFest 2007 keynote address</a> (starts at 21:02) on trust in alternate reality game design.  Sean uses a dance metaphor saying [explaining the concept of leading in a couple's dance] “The man proposes the step, the lady decides whether she will accept the step.  We will propose the step, we will never accept the step for you.”  In Martin&#8217;s case, the people he came in contact with during his online activities did not even know they were dancing.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">As Martin began interacting with real people and acting as though he were a real person (which is his job as a character – to believe himself a “real boy”) I negated the free will of actual real people to voluntarily invest effort in their relationship with him.  This fact should stand as the fundamental argument when trying to dissuade future game publishers from adopting this method of creating deep and complex characters in online communities.  This practice takes the immersive and fun experience you&#8217;ve intended to create and turns it into a hoax that can engender feelings of betrayal, anger, and mistrust.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Arial,sans-serif;">So Martin will forever be stuck in purgatory between the fictional world and the real one, and never become a “real boy”.  My analogy started out strong but quickly fell apart when looking at it through the lens of free will.  Perhaps the lesson to learn from the mistakes that have been made comes down to a simple song from Jiminy Cricket “<a href="http://www.youtube.com/watch?v=DOZzNOkcEgM">Give a little whistle, and always let your conscience be your guide</a>”</span></p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F08%2Fmartin-wants-to-become-a-real-boy%2F&amp;title=Martin%20Wants%20to%20Become%20a%20Real%20Boy" id="wpa2a_18"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/08/martin-wants-to-become-a-real-boy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fictional Interviews</title>
		<link>http://www.remixfiction.com/2009/07/fictional-interviews/</link>
		<comments>http://www.remixfiction.com/2009/07/fictional-interviews/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 11:03:25 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=65</guid>
		<description><![CDATA[<p></p> ]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/J5low-dn7W0&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/J5low-dn7W0&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2009%2F07%2Ffictional-interviews%2F&amp;title=Fictional%20Interviews" id="wpa2a_20"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.remixfiction.com/2009/07/fictional-interviews/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

