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	<title>Remix Fiction &#187; Remix Fiction</title>
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	<link>http://www.remixfiction.com</link>
	<description>Remixing Reality and Fiction in Immersive Story Design</description>
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		<title>Chapter 1.0 of The Martin Aggett Story Launches</title>
		<link>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/</link>
		<comments>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 17:53:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[The Martin Aggett Story]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=390</guid>
		<description><![CDATA[<p>This is so exciting!  The first chapter of The Martin Aggett Story will be told this weekend during ARGfest.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.martinaggett.com/"><img class="alignleft size-medium wp-image-391" title="MAstorylogomediumsize" src="http://www.remixfiction.com/wp-content/uploads/2011/08/MAstorylogomediumsize-300x100.jpg" alt="" width="300" height="100" /></a>This is so exciting!  The first chapter of <a href="http://www.martinaggett.com/" target="_blank">The Martin Aggett Story</a> will be told this weekend during <a href="http://2011.argfestocon.com/" target="_blank">ARGfest</a>.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign because, quite frankly, as an indie storyteller we don&#8217;t have the resources to sustain a long campaign and still tell the epic story we want to create.  Breaking the story into chapters and telling it through mini-ARGs solves a lot of problems inherent in traditional ARGs.</p>
<p>One of the biggest complaints about the ARG storytelling format is if the audience doesn&#8217;t discover the story in the very beginning they feel like it would be too much work to get caught up on the narrative.  It&#8217;s like walking into a movie after it has been playing for twenty minutes.  By telling our story in short bursts and then putting the game in intermission we&#8217;ll make it easy for players to get caught up and hopefully they&#8217;ll be more willing to participate in future chapters.  This also solves another problematic aspect of traditional ARGs &#8211; most people can&#8217;t commit 6-8 weeks of their lives to a game that runs at the pace of real life.</p>
<p>This new format also allows us to adopt an iterative approach to game design similar to software development.  We&#8217;ll be able to take what we learned from Chapter 1.0 and roll that into Chapter 2.0 while keeping the same storyline.  It will also allow time between chapters to incorporate player actions into the plot of the story.  The story already has a very strong outline, but there are several places along the way that will be heavily affected by how the players interact with characters and interact within the storyworld.  It also gives us the opportunity to reward the most dedicated players with &#8220;guest appearances&#8221; as official characters in the story.</p>
<p>The last thing I&#8217;ll tell you about is our points system.  Players who register at <a href="http://www.martinaggett.com/" target="_blank">MartinAggett.com</a> will be able to earn &#8220;Facilitator Network Experience Points&#8221; (FXP) and climb the ranks on our leaderboard.  We&#8217;ll use the leaderboard rankings to reward the top players with character interaction, swag, guest appearances in the story, and other benefits.  If players also fill out the optional <a href="http://www.martinaggett.com/network/" target="_blank">survey</a> they will have a chance to get phone calls, packages, text messages, chat, tweets, or emails, from characters in the story.</p>
<p>We can&#8217;t wait to get this next phase of our project jump started!  Join us.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2011%2F08%2Fchapter-1-0-of-the-martin-aggett-story-launches%2F&amp;title=Chapter%201.0%20of%20The%20Martin%20Aggett%20Story%20Launches" id="wpa2a_2"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Start From the Beginning</title>
		<link>http://www.remixfiction.com/2010/07/start-from-the-beginning/</link>
		<comments>http://www.remixfiction.com/2010/07/start-from-the-beginning/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 18:09:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=323</guid>
		<description><![CDATA[<p>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.folge-dem-kaninchen.de/"><img class="size-full wp-image-330 alignright" title="followthewhiterabbit" src="http://www.remixfiction.com/wp-content/uploads/2010/07/followthewhiterabbit.jpg" alt="" width="150" height="289" /></a>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This all stems from the fact that traditional ARGs play out in real time like a concert, but unlike a concert tour that could have dozens of shows in multiple cities, most ARGs only have one &#8220;show&#8221;.  Other transmedia production companies have tried to solve this problem by tailoring their <a href="http://www.eagleeyefreefall.com/" target="_blank">experiences</a> to the single player which expands the potential audience but sacrifices the sense of community and shared experience inherent to traditional ARGs.</p>
<p>So, what can game designers do if they want to keep the &#8220;real time&#8221; aesthetic of traditional ARGs but still want to reach a large audience?  During his presentation, Patrick discussed several ways that <a href="http://www.vm-people.de/de/" target="_blank">VM-People</a> is tackling the challenge, and Remix Fiction was busy taking notes.  Patrick noted that after the end of each campaign the most common question he gets is &#8220;<strong>Where do I have to register to get informed about the beginning of a new Alternate Reality Game?</strong>&#8220;.  VM-People&#8217;s answer to this question is their www.folge-dem-kaninchen.de website (in English &#8220;follow the white rabbit&#8221;) that allows players to register their interest and contact information so that they can be included in future projects.</p>
<p>We have done something similar with our <a href="http://www.remixfiction.com/privacy-policy/personalized-privacy-form/" target="_self">Personalized Privacy Sign Up form</a> where we ask questions about how you would like to interact with Remix Fiction characters and give you an opportunity to share contact information.  Like VM-People, we will never share this information with any third party and we will delete your information as soon as you send us an opt out notification.  So far, we&#8217;ve only used the contact information to send out a few postcards and a couple gifts, but as our game deadline gets closer we&#8217;ll be using our list to do more game mechanics testing,  and of course we&#8217;ll use it to send trailheads when our game launches next year.</p>
<p>What do you think?  Should game designers continue to create ARGs that play out in real time or should they shift to a more single-player and replayable mechanic?  Let us know in the comments.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13635754">[VIDEO] ARGfest &#8211; Follow the White Rabbit</a>.</p>
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		<title>Remix Fiction Television Evolves</title>
		<link>http://www.remixfiction.com/2010/02/remix-fiction-television-evolves/</link>
		<comments>http://www.remixfiction.com/2010/02/remix-fiction-television-evolves/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 21:59:59 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Brian Clark]]></category>
		<category><![CDATA[Remix Fiction Television]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=267</guid>
		<description><![CDATA[<p>Remix Fiction is always striving to learn and adapt to meet the expectations of their small (but growing) fan base.  We recently took a hard look at our video programing and recognized that we weren&#8217;t achieving the reach that we&#8217;d originally hoped.  Based on feedback from fans who watch the show regularly we knew that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.remixfiction.com/wp-content/uploads/2010/02/isitebigicon.jpg"><img class="size-medium wp-image-268 alignleft" title="logo" src="http://www.remixfiction.com/wp-content/uploads/2010/02/isitebigicon-300x300.jpg" alt="" width="300" height="300" /></a>Remix Fiction is always striving to learn and adapt to meet the expectations of their small (but growing) fan base.  We recently took a hard look at our video programing and recognized that we weren&#8217;t achieving the reach that we&#8217;d originally hoped.  Based on feedback from fans who watch the show regularly we knew that we wanted to stick with interviewing amazing people in the transmedia storytelling industry, but we needed to ditch the hour-long format.  We&#8217;re hoping that our relatively low viewership (based on video views on our Vimeo channel) is tied more to the length of the show versus the content.  In general, we think that most people are not willing to sacrifice an hour of their time on an untested show.  So, in order to boost our viewership numbers we&#8217;re going to make a few changes.</p>
<p>For those of you who are willing to sit through an hour-long show we&#8217;re still going to broadcast the recording of the episodes live.  Those of you who make the effort to tune in while we&#8217;re recording will get a behind the scenes look at the making of the episodes along with some &#8220;bonus content&#8221; and bloopers that won&#8217;t make it to the videos.  We&#8217;re still going to spend about an hour with each guest, but we&#8217;re going to break the videos down into more digestible ten to fifteen minute chunks and release them as a series.  We&#8217;ve also got some ideas for producing some short, non-interview, segments related to the behind the scenes work we&#8217;re doing on our own Alternate Reality Game.  We would LOVE to hear your suggestions for these new segments so please let us know your ideas in the comments.</p>
<p>We appreciate Brian Clark&#8217;s patience with our first attempt at producing shorter interview shows.  Brian is the CEO of <a href="http://gmdstudios.com/" target="_blank">GMD Studios</a>; an experimental media lab focused on the emergence of networked communities, audiences and marketplaces.  Brian put up with us for almost two hours while we recorded several episodes of Remix Fiction Television that spanned a wide range of topics relating to his company&#8217;s vision and practices.  Our first short-format episode with Brian is available now on our <a href="http://vimeo.com/channels/remixfiction" target="_blank">Vimeo channel</a>.</p>
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		<title>Remix Fiction Television Welcomes Nina Bargiel</title>
		<link>http://www.remixfiction.com/2009/12/remix-fiction-television-welcomes-nina-bargiel/</link>
		<comments>http://www.remixfiction.com/2009/12/remix-fiction-television-welcomes-nina-bargiel/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 02:34:57 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Valemont]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=262</guid>
		<description><![CDATA[<p>Nina Bargiel is a media writer who has crossed over into the world of Alternate Reality Games with MTV&#8217;s first season of Valemont which aired on the network as well as online.  Nina wrote and implemented every facet of the series&#8217; online experience, which was no small task considering the online content spanned three blogs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.slackmistress.com"><img class="alignright size-medium wp-image-263" title="nina" src="http://www.remixfiction.com/wp-content/uploads/2009/12/nina-285x300.jpg" alt="" width="285" height="300" /></a>Nina Bargiel is a media writer who has crossed over into the world of Alternate Reality Games with MTV&#8217;s first season of <a href="http://www.mtv.com/shows/valemont/series.jhtml" target="_blank">Valemont</a> which aired on the network as well as online.  Nina wrote and implemented every facet of the series&#8217; online experience, which was no small task considering the online content spanned three blogs (<a href="http://valemontu.com/academics" target="_blank">Professor Nicholas Blunt</a>, the <a href="http://whereisericgracen.blogspot.com/" target="_blank">Eric Gracen investigation</a>, and student <a href="http://poppybarker.blogspot.com/" target="_blank">Poppy Barker</a>), nine <a href="http://www.twitter.com/valemontu" target="_blank">Twitter</a> accounts, <a href="http://www.facebook.com/valemontu" target="_blank">Facebook</a> and <a href="http://products.vzw.com/index.aspx?id=featured_shows&amp;show=valemont" target="_blank">Verizon SMS messaging</a>.</p>
<p>We&#8217;re excited that Nina has agreed to be a guest on Remix Fiction Television to talk about the creation and behind the scenes aspects of the Valemont ARG.  The episode will be <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">recorded live</a> tomorrow night (Dec 22nd from 5-6pm Pacific time) with the <a href="http://vimeo.com/remixfiction/videos" target="_blank">video</a> being made available soon afterward.  We encourage you to join our live audience and ask questions about Valemont or any of <a href="http://www.wokeupdead.tv/" target="_blank">Nina&#8217;s other projects</a>.</p>
<blockquote><p>Valemont, which was created by <a href="http://www.twitter.com/bfree63" target="_blank">Brent Friedman</a> and Christian Taylor, was a true transmedia experience, extending across multiple platforms.</p></blockquote>
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		<title>Remix Fiction Gets a New Look</title>
		<link>http://www.remixfiction.com/2009/08/remix-fiction-gets-a-new-logo/</link>
		<comments>http://www.remixfiction.com/2009/08/remix-fiction-gets-a-new-logo/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 00:03:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Remix Fiction]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=100</guid>
		<description><![CDATA[<p class="wp-caption-text">Logos designed by Rob Smith</p> <p>A big part of the Remix Fiction philosophy is that community contribution should be what drives our creative decision-making process.  In that spirit, we&#8217;ve decided to ask you to help us choose a new logo.  Robbie Smith has created ten great designs for us to choose from and we&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_101" class="wp-caption alignright" style="width: 250px"><a href="http://www.remixfiction.com/wp-content/uploads/2009/08/logos.jpg"><img class="size-medium wp-image-101" title="Logo choices" src="http://www.remixfiction.com/wp-content/uploads/2009/08/logos-300x231.jpg" alt="Logos designed by Rob Smith" width="240" height="185" /></a><p class="wp-caption-text">Logos designed by Rob Smith</p></div>
<p>A big part of the Remix Fiction philosophy is that community contribution should be what drives our creative decision-making process.  In that spirit, we&#8217;ve decided to ask you to help us choose a new logo.  Robbie Smith has created ten great designs for us to choose from and we&#8217;ve put them in the sidebar poll for you to vote on.  Please base your vote on the design and not the colors &#8211; the colors can be changed.  We would love to hear which logo you picked and why in the comments, and any suggestions you have on completely new design ideas or how to improve the first batch.</p>
<p>We&#8217;ll keep the poll open until there is a clear winner and we&#8217;ll change the site logo to match the current logo leader.  Thanks for visiting Remix Fiction!</p>
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