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	<title>Remix Fiction &#187; Uncategorized</title>
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	<link>http://www.remixfiction.com</link>
	<description>Remixing Reality and Fiction in Immersive Story Design</description>
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		<title>Remix Fiction Episode #730.3 is Online Now</title>
		<link>http://www.remixfiction.com/2010/08/remix-fiction-episode-730-3-is-online-now/</link>
		<comments>http://www.remixfiction.com/2010/08/remix-fiction-episode-730-3-is-online-now/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 00:58:12 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=358</guid>
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<p>Remix Fiction Television Episode #730.3 (Scott Walker) from Martin Aggett on Vimeo.</p>
<p>Martin talks to Scott Walker from Brain Candy about how technology is affecting [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/13948601?title=0&amp;byline=0&amp;portrait=0" width="720" height="405" frameborder="0"></iframe>
<p><a href="http://vimeo.com/13948601">Remix Fiction Television Episode #730.3 (Scott Walker)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Martin talks to Scott Walker from Brain Candy about how technology is affecting modern storytelling.</p>
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		<item>
		<title>We&#8217;re Making a Documentary.  Wait.. What?</title>
		<link>http://www.remixfiction.com/2010/08/were-making-a-documentary-wait-what/</link>
		<comments>http://www.remixfiction.com/2010/08/were-making-a-documentary-wait-what/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 02:56:54 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=348</guid>
		<description><![CDATA[<p>You might have noticed that we added a new widget to the left side of the home page to keep you up to date on our latest endeavor.  We&#8217;re probably more than a little crazy to attempt such an ambitious project considering we have zero experience creating documentaries.  Of course, we&#8217;ve never claimed that sanity was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wreckamovie.com/themakingofmartinaggett"><img class="alignleft size-medium wp-image-349" title="wamlogo" src="http://www.remixfiction.com/wp-content/uploads/2010/08/wamlogo-300x228.jpg" alt="" width="300" height="228" /></a>You might have noticed that we added a new widget to the left side of the home page to keep you up to date on our latest endeavor.  We&#8217;re probably more than a little crazy to attempt such an ambitious project considering we have zero experience creating documentaries.  Of course, we&#8217;ve never claimed that sanity was our strong suit.  If you noticed, the title of this post is &#8220;<strong><em>We&#8217;re</em></strong> making a documentary&#8221; &#8211; The <strong><em>we</em></strong> includes <em><strong>you</strong></em> too because there is no way that we could do this by ourselves.  This will be a community-driven film that will be released for free under a creative commons license in October 2011.</p>
<p>The film will document the next year of transmedia storytelling and will include a behind the scenes look at Remix Fiction&#8217;s flagship property.  It will also contain several other story threads that follow other projects, companies, organizations, alternate reality games, or transmedia campaigns.  The Remix Fiction story will be the anchor, but what else is included in the final cut will be left mostly up to the community.</p>
<p>The most common question I&#8217;ve gotten about the Wreck-a-Movie production so far is &#8220;what am I supposed to <em>do</em>?&#8221;.  We fully acknowledge that this film will succeed or fail based on whether or not we can build a community of people to help make this vision a reality.  So, we&#8217;re going to take on a large share of the workload and will try to make it as easy as possible for you to contribute.  Here are a few things you can do to help&#8230;</p>
<h2>Join the production team:</h2>
<p>The easiest thing you can do to support this project is <a href="http://www.wreckamovie.com/register/themakingofmartinaggett" target="_blank">become a member</a> of the production team.  To do this all you have to do is hit the &#8220;<a href="http://www.wreckamovie.com/register/themakingofmartinaggett" target="_blank">Join Now</a>&#8221; button and create a free <a href="http://www.wreckamovie.com/" target="_blank">Wreck-a-Movie</a> account.  Even if you just complete this one task and contribute nothing else it demonstrates your support for the project and will enable us to send you an occasional email to let you know how things are going.</p>
<h2>Ask questions:</h2>
<p>Another simple way to contribute is to help us out with the <a href="http://www.wreckamovie.com/tasks/show/1524" target="_blank">Frequently Asked Questions</a>.  To add a question to our FAQ all you need to do is click the FAQ tab on our production page and use the &#8220;Give it a Shot&#8221; button.  &#8220;Shots&#8221; are how members on Wreck-a-Movie contribute to productions.  In the case of the FAQ, shots are used to ask a question and a comment holds the answer to that question.</p>
<h2>Take a shot at completing a bigger task:</h2>
<p>The entire production is organized into more manageable chunks using &#8220;<a href="http://www.wreckamovie.com/productions/themakingofmartinaggett/tasks" target="_blank">Tasks</a>&#8221; that are created by the production leader.  These challenges could be things like; <a href="http://www.wreckamovie.com/tasks/show/1521" target="_blank">soliciting ideas for the film&#8217;s structure</a>, creating DVD cover art, contributing video content, editing the film in Final Cut Pro, remixing raw footage into a trailer, and any number of other creative or administrative tasks.  Again, you can &#8220;take a shot&#8221; at accomplishing each task or just vote on which shot you like best.  Members who contribute the most shots that are incorporated into the final product will be recognized in the film credits.</p>
<p>I hope that answers some of your initial questions about the project.  If you have any questions please ask them below in the comments for this post or add them to the production FAQ page.</p>
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		<title>Remix Fiction Launches &#8216;Open Game Design&#8217; Website</title>
		<link>http://www.remixfiction.com/2010/08/remix-fiction-launches-open-game-design-website/</link>
		<comments>http://www.remixfiction.com/2010/08/remix-fiction-launches-open-game-design-website/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 15:20:11 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=335</guid>
		<description><![CDATA[<p>Remix Fiction is proud to announce the launch of www.OpenGameDesign.com!</p>
<p>One of the founding principles at Remix Fiction is the idea of Open  Game Design where all of the lessons learned from creating our  transmedia storytelling experience are available during the design  phase.  Our goal is to be as transparent as possible while Remix [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.opengamedesign.com"><img class="alignleft size-medium wp-image-336" title="remixfictionlogotransparent" src="http://www.remixfiction.com/wp-content/uploads/2010/08/remixfictionlogotransparent-300x231.png" alt="" width="300" height="231" /></a>Remix Fiction is proud to announce the launch of <a href="http://www.opengamedesign.com" target="_blank">www.OpenGameDesign.com</a>!</p>
<p>One of the founding principles at Remix Fiction is the idea of Open  Game Design where all of the lessons learned from creating our  transmedia storytelling experience are available during the design  phase.  Our goal is to be as transparent as possible while Remix Fiction  evolves so that others can learn from our successes and failures.  The  only exception to this philosophy will be story elements that we believe  will spoil the experience when the property launches in summer 2011,  but everything else is fair game for discussion.</p>
<p>We always want to have a co-creation mindset where value is placed on  the audience contribution at all stages of game development.  This  website will be the repository for what some developers call META or  &#8220;behind the scenes&#8221; information, but we&#8217;re going to take it a step  further and invite the audience to be a part of the co-creation even  prior to the story launch.  Through the site we&#8217;ll solicit input on all  aspects of game mechanics, playtest some ideas, and share what we&#8217;ve  learned while developing our game so that others can avoid the mistakes  we make.</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.remixfiction.com%2F2010%2F08%2Fremix-fiction-launches-open-game-design-website%2F&amp;linkname=Remix%20Fiction%20Launches%20%26%238216%3BOpen%20Game%20Design%26%238217%3B%20Website"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Remix Fiction has gone MOBILE!</title>
		<link>http://www.remixfiction.com/2010/07/remix-fiction-has-gone-mobile/</link>
		<comments>http://www.remixfiction.com/2010/07/remix-fiction-has-gone-mobile/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 16:45:57 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=286</guid>
		<description><![CDATA[<p>Remix Fiction is excited to announce our new mobile application for the iPhone!  The Remix Fiction free iPhone App is your source for news, interviews, and trends in the growing transmedia and Alternate Reality Gaming (ARG) industries.  Be the first to find out when we&#8217;ve aired a new episode of Remix Fiction Television.  Find out which [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/remix-fiction/id379870009?mt=8"><img class="alignleft size-medium wp-image-290" title="Remix iPhone" src="http://www.remixfiction.com/wp-content/uploads/2010/07/argfestpage2-289x300.jpg" alt="" width="289" height="300" /></a>Remix Fiction is excited to announce our new mobile application for the iPhone!  The Remix Fiction free iPhone App is your source for news, interviews, and trends in the growing transmedia and Alternate Reality Gaming (ARG) industries.  Be the first to find out when we&#8217;ve aired a new episode of <a href="http://vimeo.com/channels/remixfiction" target="_blank">Remix Fiction Television</a>.  Find out which independent Alternate Reality Games we are <a href="http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game" target="_blank">endorsing</a>.  We&#8217;ll also be sending app users exclusive updates,  announcements, and some surprises though push notifications.</p>
<p>In addition to being able to keep up-to-date with everything happening at Remix Fiction and the ARG community, you&#8217;ll be able to use the app to keep tabs on <a href="https://twitter.com/RFMartin" target="_blank">Martin Aggett</a>.  Not only is Martin the Creative Director at Remix Fiction, he is also the lead fictional character in our own Alternate Reality Game that launches in 2011.</p>
<p>That&#8217;s right &#8211; our lead character has broken free of the traditional fictional boundaries and lives online and in the &#8220;real world&#8221;.  He shares his thoughts on the challenges of being fictional <a href="http://www.fictionalrights.org/" target="_blank">on his blog</a>.  He hosts <a href="http://vimeo.com/channels/remixfiction" target="_blank">our video podcast</a> and interviews leaders in the transmedia industry.  He travels the world on freelance <a href="http://www.flickr.com/photos/martin_aggett/" target="_blank">photography assignments</a>, and if you&#8217;re lucky, you can meet him for lunch when he visits a city near you.</p>
<p>This App will give you insight into his life, travels, and personality and will lead right up to the launch of his story.</p>
<h3>To download and install our new app just <a href="http://itunes.apple.com/us/app/remix-fiction/id379870009?mt=8" target="_blank"><span style="color: #800000;"><strong>click here</strong></span></a>.</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="393" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13251444&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="393" src="http://vimeo.com/moogaloop.swf?clip_id=13251444&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Remix Fiction is Going to ARGFEST!</title>
		<link>http://www.remixfiction.com/2010/07/remix-fiction-is-going-to-argfest/</link>
		<comments>http://www.remixfiction.com/2010/07/remix-fiction-is-going-to-argfest/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 20:08:26 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=282</guid>
		<description><![CDATA[<p>I can&#8217;t tell you how excited we are to be attending ARGfest this year in Atlanta.  We&#8217;re not just participating; we are one of the companies sponsoring this year&#8217;s event.  Every year, this small group of volunteer organizers spend countless hours making this conference event happen, and most years they have to dip into their own [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://2010.argfestocon.com/"><img class="alignleft size-medium wp-image-283" title="ARGfest" src="http://www.remixfiction.com/wp-content/uploads/2010/07/playfest-197x300.jpg" alt="" width="197" height="300" /></a>I can&#8217;t tell you how excited we are to be attending <a href="http://2010.argfestocon.com/" target="_blank">ARGfest</a> this year in Atlanta.  We&#8217;re not just participating; we are one of the companies sponsoring this year&#8217;s event.  Every year, this small group of volunteer organizers spend countless hours making this conference event happen, and most years they have to dip into their own pockets to sustain the tradition.</p>
<p>This year&#8217;s event is probably the most ambitious in recent history.  The <a href="http://2010.argfestocon.com/conference/con-schedule/" target="_blank">schedule</a> is packed with former<a href="http://vimeo.com/channels/remixfiction" target="_blank"> Remix Fiction Television</a> guests and leaders in the industry.  We are going to send our own Creative Director, <a href="http://twitter.com/RFMartin" target="_blank">Martin Aggett</a>, to report on the event live and record interviews for Remix Fiction Television (sorry no live streaming this year).</p>
<p>We&#8217;ve got lots of exciting things to announce at ARGfest this year!  Make sure you watch for our advertisement in the ARGfest program and follow Martin for all the up-to-minute updates, and make sure you find us and say &#8220;Hi&#8221; &#8211; we&#8217;d love to meet you!</p>
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		<title>The Cinderella Moment</title>
		<link>http://www.remixfiction.com/2010/07/the-cinderella-moment/</link>
		<comments>http://www.remixfiction.com/2010/07/the-cinderella-moment/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 06:59:21 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=278</guid>
		<description><![CDATA[<p>Those of you who have followed Remix Fiction for the past year know that we&#8217;ve been working on our own Alternate Reality Game for quite a while.  Behind the scenes, the game has evolved and we&#8217;re constantly learning about transmedia storytelling and the art of game design, but we&#8217;re not seeing the concrete progress toward completion [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-279" title="pumpkin" src="http://www.remixfiction.com/wp-content/uploads/2010/07/pumpkin1-220x300.jpg" alt="" width="220" height="300" />Those of you who have followed Remix Fiction for the past year know that we&#8217;ve been working on our own Alternate Reality Game for quite a while.  Behind the scenes, the game has evolved and we&#8217;re constantly learning about transmedia storytelling and the art of game design, but we&#8217;re not seeing the concrete progress toward completion that we&#8217;d like.  Part of the problem is that we&#8217;ve fallen in love with learning about the process and don&#8217;t have a client pushing us to a deadline.  So, we&#8217;ve become the high school student that spends countless days doing research for a big paper but never gets around to actually writing it.</p>
<p>All that changes today.  Today, we declare July 4th 2011 as our Cinderella moment.  This is an (admittedly self imposed) ultimatum that establishes a deadline for the launch of our alternate reality game.  If we don&#8217;t launch our game by midnight on the 4th of July next year we will shut all the websites down and call it quits.  That&#8217;s right, everything will just vanish from the internet and you&#8217;ll never hear from us again.</p>
<p>We hope that you&#8217;ll follow our progress over the next year and help us develop and refine our game.  We&#8217;re excited to renew our commitment to completing this project and will pursue it with a refreshed sense of urgency.</p>
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		<title>Remix Fiction Fans Have Spoken &#8211; We Have a New Logo</title>
		<link>http://www.remixfiction.com/2010/02/remix-fiction-fans-have-spoken-we-have-a-new-logo/</link>
		<comments>http://www.remixfiction.com/2010/02/remix-fiction-fans-have-spoken-we-have-a-new-logo/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:12:51 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=261</guid>
		<description><![CDATA[<p>When we first got started here at Remix Fiction we decided to be as transparent and community-focused as possible, a goal that is still a part of our core philosophy.  In our own game development and the evolution of Remix Fiction we value the community&#8217;s input, opinions, and criticism.  One of our first endeavors to solicit [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-272 alignleft" title="OfficialLogo" src="http://www.remixfiction.com/wp-content/uploads/2010/06/eight2-263x300.jpg" alt="Remix Fiction" width="210" height="240" />When we first got started here at Remix Fiction we decided to be as transparent and community-focused as possible, a goal that is still a part of our core philosophy.  In our own game development and the evolution of Remix Fiction we value the community&#8217;s input, opinions, and criticism.  One of our first endeavors to solicit input from the masses was the selection of our company logo.  We commissioned the super talented Robbie Smith to come up with ten designs and let you choose which one would become our corporate brand.</p>
<p>After several months and more than 70 people voting for their favorite logo we now have a clear winner.  The red <em><strong>remix</strong></em> with the hanging <em><strong>f i c t i o n</strong></em> logo will represent the Remix Fiction brand here on the website, on the television series, and all future outlets.<img class="alignright size-medium wp-image-275" title="Runner UP" src="http://www.remixfiction.com/wp-content/uploads/2010/06/three1-300x231.jpg" alt="Remix Fiction" width="210" height="162" /></p>
<p>The close runner up logo will be featured as a secondary option when we need something that fits a more flatter/horizontal space.</p>
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		<title>Patrick Möller Talks About Building International Audiences on Remix Fiction TV</title>
		<link>http://www.remixfiction.com/2009/12/patrick-moller-talks-about-building-international-audiences-on-remix-fiction-tv/</link>
		<comments>http://www.remixfiction.com/2009/12/patrick-moller-talks-about-building-international-audiences-on-remix-fiction-tv/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 22:03:43 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=259</guid>
		<description><![CDATA[<p>When we started thinking about our strategy to reach out to an international audience in our upcoming Alternate Reality Game we immediately sought the advice of Patrick Möller.  Patrick is recognized as a leader in Germany&#8217;s ARG community and has contributed to multiple international viral marketing campaigns working with VM-People.  It was a no-brainer to ask [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.patmo.de/en"><img class="alignright size-medium wp-image-258" title="Patrick" src="http://www.remixfiction.com/wp-content/uploads/2009/12/Patrick-245x300.jpg" alt="Patrick" width="245" height="300" /></a>When we started thinking about our strategy to reach out to an international audience in our upcoming Alternate Reality Game we immediately sought the advice of <a href="http://www.patrickmoeller.de/" target="_blank">Patrick Möller</a>.  Patrick is recognized as a leader in Germany&#8217;s <a href="http://www.patmo.de/" target="_blank">ARG community</a> and has contributed to multiple international viral marketing campaigns working with <a href="http://www.vm-people.de/de/" target="_blank">VM-People</a>.  It was a no-brainer to ask him to join us as a guest on <a href="http://www.ustream.tv/channel/remix-fiction" target="_blank">Remix Fiction Television</a> to share his experience in building international communities in support of Alternate Reality Games.</p>
<p>Patrick will be joining us for a live interview tomorrow at 9pm Berlin time (Sunday 12pm Seattle time) to discuss the challenges of building a multi-country, multi-language, community around an alternate reality project.</p>
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		<title>Episode one of Remix Fiction Television Featuring Michael Andersen of ARGN</title>
		<link>http://www.remixfiction.com/2009/09/episode-one-of-remix-fiction-television-featuring-michael-andersen-of-argn/</link>
		<comments>http://www.remixfiction.com/2009/09/episode-one-of-remix-fiction-television-featuring-michael-andersen-of-argn/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 23:54:06 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=141</guid>
		<description><![CDATA[<p>We would like to thank everyone who participated in our first official broadcast of Remix Fiction Television last night.  Michael Andersen (new owner and senior editor of ARGN.com) was our special guest and talked about the future of the Alternate Reality Gaming Network.  We also highlighted the Funnel Productions independent game, Purity Towers by doing [...]]]></description>
			<content:encoded><![CDATA[<p>We would like to thank everyone who participated in our <a href="http://www.ustream.tv/recorded/2118696" target="_blank">first official broadcast of Remix Fiction Television</a> last night.  Michael Andersen (new owner and senior editor of ARGN.com) was our special guest and talked about the future of the <a href="http://www.argn.com">Alternate Reality Gaming Network</a>.  We also highlighted the <a href="http://funnelproductions.com" target="_blank">Funnel Productions</a> independent game, Purity Towers by doing a quick walk through and chatting with <a href="http://twitter.com/diszaster" target="_blank">Jane Doh</a> who is playing the game.  We&#8217;d also like to extend a special thanks to our only on-camera guest and friend of the show, <a href="http://twitter.com/grace289" target="_blank">Angela Copolillo</a>.  During the broadcast we promised to put up an ARGN interest poll asking our audience what types of articles you want to see at ARGN.com &#8211; feel free to add more opinions about the future of ARGN in the comments.<br />
<script src="http://static.polldaddy.com/p/1966325.js" type="text/javascript"></script><br />
<noscript>&lt;br /&gt;  &lt;a href=&#8221;http://answers.polldaddy.com/poll/1000076/&#8221; mce_href=&#8221;http://answers.polldaddy.com/poll/1000076/&#8221;&gt;What type of article would you like to see at ARGN.com&lt;/a&gt;&lt;br/&gt;&lt;br /&gt;  &lt;span style=&#8221;font:9px;&#8221; mce_style=&#8221;font:9px;&#8221;&gt;(&lt;a href=&#8221;http://www.polldaddy.com&#8221; mce_href=&#8221;http://www.polldaddy.com&#8221;&gt;polls&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt; </noscript></p>
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		<title>Anatomy of an Implosion</title>
		<link>http://www.remixfiction.com/2009/06/anatomy-of-an-implosion/</link>
		<comments>http://www.remixfiction.com/2009/06/anatomy-of-an-implosion/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 02:10:21 +0000</pubDate>
		<dc:creator>Martin Aggett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=21</guid>
		<description><![CDATA[<p style="margin-bottom: 0in;">If you&#8217;ve been playing indie ARGs for more than a couple days you&#8217;ve probably experienced a game that started off with a bang but ended with a whimper and a quiet death rattle.  Most of us take a few moments to grieve the loss of the imploded game but quickly get over it [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">If you&#8217;ve been playing indie ARGs for more than a couple days you&#8217;ve probably experienced a game that started off with a bang but ended with a <a href="http://forums.unfiction.com/forums/viewtopic.php?t=25203">whimper</a> and a quiet death rattle.  Most of us take a few moments to grieve the loss of the imploded game but quickly get over it and start looking for the start of another game.  As someone who is drawn to the idea of creating my own games, I dwell over the loss of a game a little longer and crave a eulogy that helps me understand why the game didn&#8217;t reach it&#8217;s full potential.  One of the biggest challenges in analyzing a failed game is that the creators of failed games rarely come forward afterward to share the behind-the-scenes missteps so that the rest of us can learn from their mistakes.  So, with that said, I&#8217;d like to share why I stopped playing a recently staged game “<a href="http://forums.unfiction.com/forums/viewtopic.php?t=27659&amp;search_id=237283460">Tyler Greek</a>” (also named <a href="http://forums.unfiction.com/forums/viewtopic.php?t=27525&amp;search_id=701315977">PHH Interception</a>) and invite the creators of the game (and anyone else in the community who&#8217;s interested) to join the discussion.</p>
<p style="margin-bottom: 0in;"><strong>Background:</strong></p>
<p style="margin-bottom: 0in;">Tyler Greek was the story&#8217;s protagonist who led a group of paramilitary soldiers in an alternate timeline where the <a href="http://forums.unfiction.com/forums/viewtopic.php?mode=attach&amp;id=17615">TR Corporation</a> unleashed an army of “super soldiers” on the world and destroyed most of the major US cities.  Tyler, along with his tech support guy Jacob, were trying to provide humanitarian supplies for survivors and planning a counter-offensive against the TR Corporation minions.</p>
<p style="margin-bottom: 0in;">The story was introduced and played out primarily on <a href="http://twitter.com/LOACLOAD">Twitter</a>, <a href="http://www.youtube.com/user/PHHinterception">YouTube</a>, and through instant messenger chat clients like Skype and MSN messenger.  There was an attempt to deliver story elements on a <a href="http://www.trcorporation.net/">TR Corporation website</a> and on <a href="http://www.myspace.com/loacandload">Tyler&#8217;s MySpace page</a> along with some <a href="http://forums.unfiction.com/forums/viewtopic.php?mode=attach&amp;id=17655">leaked documents</a> which filled in some of the backstory, but those delivery mechanisms went stale soon after they were discovered.</p>
<p style="margin-bottom: 0in;">Personally, I was rooting for this game to be successful.  The story line wasn&#8217;t all that original (Evil corporation tries to take over the world with the help of genetically altered mutants), but I liked some of the game mechanics and the opportunity it presented for players to contribute to the narrative.  For example, I played as a member of a group of displaced journalists who were trying to set up an intelligence network for a burgeoning resistance. I even went so far as to provide <a href="http://www.flickr.com/photos/martin_aggett/tags/loacload/">intelligence reports</a> to Tyler based on my travel to different parts of the country looking for survivors and tracking down rumors of “freedom fighters”.</p>
<p style="margin-bottom: 0in;"><strong>My Thoughts</strong></p>
<ul>
<li>
<p style="margin-bottom: 0in;">There has to be more than just 	role playing</p>
</li>
</ul>
<p style="margin-bottom: 0in;">My first impression was that this was an interesting story that pushed the role playing aspect more than the “solve a puzzle – get a banana” methodology.  There was a feeling among the players that the game was launched too early and didn&#8217;t have the requisite websites or other content ready, or that we had stumbled onto an online role playing community that didn&#8217;t have a clear beginning, middle, and end for the story.  My guess is that is was a combination of the two – we discovered a role playing community that tried to introduce ARG elements and couldn&#8217;t keep up with player&#8217;s demand for content.</p>
<p style="margin-bottom: 0in;">In my own ARG concept development this forced me to consider the fundamental differences between online role playing and Alternate Reality Gaming.  Although similar genres of storytelling, I think the reason why I&#8217;m drawn to ARGs over role playing is the confidence in knowing that there will be a resolution to the conflicts presented in the plot.  I may not like that resolution, but there should be some kind of planned endgame.  In role playing, everything seems much too chaotic with the odds of a satisfying resolution to the narrative being extremely low.  In fact, in many role playing communities the fundamental goal is to extend the narrative for as long as possible so that the role playing can continue indefinitely.</p>
<p style="margin-bottom: 0in;">It was fun playing a role in the story world that was created, but after a while it seemed that the game designer wasn&#8217;t interested in guiding that player interaction into a clear story plot and a satisfying ending.</p>
<ul>
<li> Give me a task–reward system</li>
</ul>
<p style="margin-bottom: 0in;">After the main characters conveyed the backstory and current situation, information slowed considerably.  Each chat session rehashed the information that was already provided, and when pressed for more details the characters would abruptly end their chat because of an “attack on the base”.  They had presented the premise and gave us the boundaries of the story world, but didn&#8217;t carry that momentum into a well developed plot.  Players were trying to think of creative ways to coax the game creators into telling them the objective of the game.  Were we supposed to “Save the world”?  Were we supposed to defeat the superhumans?  If so, what were we supposed to do to accomplish these feats?</p>
<p style="margin-bottom: 0in;">Setting up a reward system would have gone a long way to keep players engaged.  ARG designers can learn from video games that start with a tutorial that unlocks levels with simple tasks then rewards the player with new content (cut scenes, new levels, more story, etc) as they master certain skills and complete those tasks.  This game did have a few task/reward elements, but the players were constantly prodding the game to give them a “call to action” that came with a requisite reward upon completion.</p>
<p style="margin-bottom: 0in;">Late in the game, the game designer did give the players a task that could have advanced the narrative, but at that point many of us had lost interest.  In the story, the source of the superhuman&#8217;s mutant powers came from a formula created by the TR Corporation.  A <a href="http://projectsapphire.org/TG/IMG_1137.JPG">syringe containing some red goo</a> was discovered at a live event location and presumably was a sample of this formula.  A video was released by <a href="http://www.projectsapphire.org/">James Serbus</a> (<a href="http://www.youtube.com/user/FreakonaPeach">FreakonaPeach</a>) asking the players to give him advice on what to do with the syringe.  Soon after the video was released, most of the players (including myself) abandoned the game.  (Read on to find out why)</p>
<ul>
<li>Stop peaking at the audience from 	behind the curtain</li>
</ul>
<p style="margin-bottom: 0in;">Most ARG players are very forgiving when it comes to ignoring the little things that break the illusion of the events in a game being real.  We&#8217;ll ignore the fact that the protagonist&#8217;s twitter account was created in the last month, or that a company that has operated for years has only recently created a web domain (and registered it anonymously).   I was even able to accept that Tyler Greek was communicating with me through Skype from an alternate timeline even though Tyler himself gave just a virtual shrug in response to players asking how that was possible.</p>
<p style="margin-bottom: 0in;">So, what killed the illusion?  After one canceled live event a second was scheduled, and even though a few people expressed an interest, apparently no one attended.  In an attempt to get information that was supposed to be revealed at the event to the players the game creator released a <a href="http://www.youtube.com/watch?v=JZhtO9Fk6pA&amp;feature=PlayList&amp;p=7334ABE1422B0231&amp;index=0">video of himself</a> claiming to be the only player to attend the live event.  Upon discovering the video, the established players invited the new “player” to join the community discussion at Unfiction only to get the single word email response of “TINAG” making it clear that the new player was an in-game character.</p>
<p style="margin-bottom: 0in;">Here&#8217;s what ruined it for me.  The game creator decided to use his own YouTube account to release in-game video instead of bothering to create a new account.   So when players searched through the archived video blog entries of this new character to find clues or other material relating to the story they only found the ranting of a teenage video blogger.  To make matters worse, after three game related videos were released the game designer went back to his “regularly scheduled video blogging” and started the next video with an apology to his “regular viewers”:</p>
<ol>
<p style="margin-bottom: 0in;"><em>“Hello You Tube, again.  Well, 	actually this time it&#8217;s for real, cus uh well yeah my last video I 	posted the uh </em><em>Hail to the Master</em> <em>one thats&#8230; my regular 	viewers can either ignore that or watch it.  Its just a uh&#8230; little 	project I&#8217;m doing, don&#8217;t need to worry about it I&#8217;m not going to 	die”</em></p>
</ol>
<p style="margin-bottom: 0in;">It also didn&#8217;t help that he grouped the three game related videos into one playlist and labeled it “PHH ARG”.  The game designer also communicated with the players overtly through the unfiction forums using the profile <a href="http://forums.unfiction.com/forums/profile.php?mode=viewprofile&amp;u=22199">Liesoften</a>, and apparently has done this in a past ARG (<a href="http://forums.unfiction.com/forums/viewtopic.php?t=26277&amp;start=210">Bookerville</a>).</p>
<p style="margin-bottom: 0in;">I don&#8217;t want to sound to harsh, but this is just laziness on the part of the game creators and just ruins the experience for the players.  I support the idea of game creators taking ownership of their games, but there should be a clearly defined line between what is in-game and what is in the realm of meta discussion.  If the game designers want to communicate with the players on a meta level they can do what <a href="http://www.dlimedia.com/">David Flor</a> has done and set up a <a href="http://www.brainclouds.net/Darklight/">meta-blog</a>.  That way players have the choice to either peek behind the curtain during a game or stay oblivious to what is going on behind the scenes.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">
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