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	<title>Remix Fiction</title>
	<atom:link href="http://www.remixfiction.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.remixfiction.com</link>
	<description>Remixing Reality and Fiction in Immersive Story Design</description>
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		<title>Chapter 1.0 of The Martin Aggett Story Launches</title>
		<link>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/</link>
		<comments>http://www.remixfiction.com/2011/08/chapter-1-0-of-the-martin-aggett-story-launches/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 17:53:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>
		<category><![CDATA[The Martin Aggett Story]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=390</guid>
		<description><![CDATA[<p>This is so exciting!  The first chapter of The Martin Aggett Story will be told this weekend during ARGfest.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.martinaggett.com/"><img class="alignleft size-medium wp-image-391" title="MAstorylogomediumsize" src="http://www.remixfiction.com/wp-content/uploads/2011/08/MAstorylogomediumsize-300x100.jpg" alt="" width="300" height="100" /></a>This is so exciting!  The first chapter of <a href="http://www.martinaggett.com/" target="_blank">The Martin Aggett Story</a> will be told this weekend during <a href="http://2011.argfestocon.com/" target="_blank">ARGfest</a>.  The story will be told over the next year through mini Alternate Reality Game (ARG) sessions lasting 2-4 days and taking place about once a month.  We decided to forgo the typical 6-8 week ARG campaign because, quite frankly, as an indie storyteller we don&#8217;t have the resources to sustain a long campaign and still tell the epic story we want to create.  Breaking the story into chapters and telling it through mini-ARGs solves a lot of problems inherent in traditional ARGs.</p>
<p>One of the biggest complaints about the ARG storytelling format is if the audience doesn&#8217;t discover the story in the very beginning they feel like it would be too much work to get caught up on the narrative.  It&#8217;s like walking into a movie after it has been playing for twenty minutes.  By telling our story in short bursts and then putting the game in intermission we&#8217;ll make it easy for players to get caught up and hopefully they&#8217;ll be more willing to participate in future chapters.  This also solves another problematic aspect of traditional ARGs &#8211; most people can&#8217;t commit 6-8 weeks of their lives to a game that runs at the pace of real life.</p>
<p>This new format also allows us to adopt an iterative approach to game design similar to software development.  We&#8217;ll be able to take what we learned from Chapter 1.0 and roll that into Chapter 2.0 while keeping the same storyline.  It will also allow time between chapters to incorporate player actions into the plot of the story.  The story already has a very strong outline, but there are several places along the way that will be heavily affected by how the players interact with characters and interact within the storyworld.  It also gives us the opportunity to reward the most dedicated players with &#8220;guest appearances&#8221; as official characters in the story.</p>
<p>The last thing I&#8217;ll tell you about is our points system.  Players who register at <a href="http://www.martinaggett.com/" target="_blank">MartinAggett.com</a> will be able to earn &#8220;Facilitator Network Experience Points&#8221; (FXP) and climb the ranks on our leaderboard.  We&#8217;ll use the leaderboard rankings to reward the top players with character interaction, swag, guest appearances in the story, and other benefits.  If players also fill out the optional <a href="http://www.martinaggett.com/network/" target="_blank">survey</a> they will have a chance to get phone calls, packages, text messages, chat, tweets, or emails, from characters in the story.</p>
<p>We can&#8217;t wait to get this next phase of our project jump started!  Join us.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2011%2F08%2Fchapter-1-0-of-the-martin-aggett-story-launches%2F&amp;title=Chapter%201.0%20of%20The%20Martin%20Aggett%20Story%20Launches" id="wpa2a_2"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Remix Fiction is Going to ARGFEST!!</title>
		<link>http://www.remixfiction.com/2011/07/remix-fiction-is-going-to-argfest-2/</link>
		<comments>http://www.remixfiction.com/2011/07/remix-fiction-is-going-to-argfest-2/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 22:09:12 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=384</guid>
		<description><![CDATA[<p>Just a quick note to let everyone know that Remix Fiction will be a sponsor at ARGfest again this year. We&#8217;re going to be involved with several projects during the fest and hope that you&#8217;ll join in on the fun.</p> <p>The most exciting thing for us is that Martin Aggett will start telling his autobiography [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.remixfiction.com/wp-content/uploads/2010/08/remixfictionlogotransparent.png"><img class="alignleft size-full wp-image-336" title="remixfictionlogotransparent" src="http://www.remixfiction.com/wp-content/uploads/2010/08/remixfictionlogotransparent.png" alt="" width="225" height="173" /></a>Just a quick note to let everyone know that Remix Fiction will be a sponsor at ARGfest again this year.  We&#8217;re going to be involved with several projects during the fest and hope that you&#8217;ll join in on the fun.</p>
<p>The most exciting thing for us is that Martin Aggett will start telling his autobiography during ARGfest!  (More about that later)</p>
<p>We&#8217;re also going to be filming interviews for our documentary about the indie ARG community and screening a rough cut of the film to get your feedback.  (Trailer coming soon)</p>
<p>We can&#8217;t wait to see everyone in Bloomington &#8211; will you be going?  Would you like to be interviewed for our documentary?  Let us know in the comments!</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2011%2F07%2Fremix-fiction-is-going-to-argfest-2%2F&amp;title=Remix%20Fiction%20is%20Going%20to%20ARGFEST%21%21" id="wpa2a_4"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Game Endorsement: You should LARP HARD Right Now!</title>
		<link>http://www.remixfiction.com/2010/10/game-endorsement-you-should-larp-hard-right-now/</link>
		<comments>http://www.remixfiction.com/2010/10/game-endorsement-you-should-larp-hard-right-now/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 23:27:37 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=378</guid>
		<description><![CDATA[<p>We don&#8217;t do this very often, but we&#8217;re making an exception by sending out a hearty recommendation for an Alternate Reality Game that is just getting started.  The game, being produced by Pistolsniffer Industries (formerly Funnel Productions), follows a group of live action role players (LARPers) who have been kicked out of  &#8220;normal&#8221; LARPing groups [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://larp-hard.com/"><img class="alignleft size-full wp-image-379" title="LARPHARD" src="http://www.remixfiction.com/wp-content/uploads/2010/10/larphard.jpg" alt="" width="387" height="490" /></a>We don&#8217;t do this very often, but we&#8217;re making an exception by sending out a hearty recommendation for an Alternate Reality Game that is just getting started.  The game, being produced by <a href="http://pistolsniffer.com/" target="_blank">Pistolsniffer Industries</a> (formerly Funnel Productions), follows a group of live action role players (LARPers) who have been kicked out of  &#8220;normal&#8221; LARPing groups because of their tendency to &#8220;LARP too hard&#8221;.  They have banded together to form the ultimate LARPing group, &#8220;<a href="http://larp-hard.com/" target="_blank">LARP HARD</a>&#8220;.</p>
<p>No Pistolsniffer game would be complete without the <a href="http://stickyitchers.com/" target="_blank">comic relief duo</a> of <a href="http://twitter.com/#!/cleanrandy" target="_blank">Randy</a> and <a href="http://twitter.com/#!/ladiesmanearl" target="_blank">Earl</a>, and in the current game, the pair admit &#8220;we&#8217;ve bin LARP&#8217;n&#8221;.  Unfortunately, at their last LARPing event Sophia (one of the founders of the group LARP HARD) was <a href="http://vimeo.com/15891028" target="_blank">killed in a tragic &#8220;accident&#8221; involving the mechanical dragon</a> that Randy built.  Now, Randy is on probation and faces expulsion from the group unless he can prove that he isn&#8217;t responsible for Sophia&#8217;s death.  Randy&#8217;s theory is that the dragon was sabotaged by one of the other founders and that he is being framed.</p>
<p>The goal of the game is to gain the trust of <a href="http://join.larp-hard.com/profile/LacerustheWicked" target="_blank">Dylan, the leader of LARP HARD</a>, by joining the <a href="http://join.larp-hard.com/" target="_blank">LARP HARD recruitment drive</a> then discover the truth behind Sophia&#8217;s death and clear Randy&#8217;s good name.  In order to accomplish this task you&#8217;ll need to prove your ability to &#8220;larp hard&#8221; though weekly challenges and figure out what actually happened on the day of the &#8220;accident&#8221; by befriending the founders and getting them to tell you about that fateful day.</p>
<p>This game is scheduled to last for about eight weeks and has just gotten started.  You&#8217;ll be able to catch up on the story by just <a href="http://www.youtube.com/user/LARPHARD" target="_blank">watching a few videos</a> and poking around on the <a href="http://join.larp-hard.com/" target="_blank">LARP HARD recruitment website</a>.  Again, this team of indie game producers has a fantastic track record of creating funny, engaging, and very creative games.  Join in now and you won&#8217;t be disappointed!</p>
<p>(FYI: If you look close enough you might even see our Creative Director playing this game&#8230;)<br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/vPXCQmZIOhM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vPXCQmZIOhM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2010%2F10%2Fgame-endorsement-you-should-larp-hard-right-now%2F&amp;title=Game%20Endorsement%3A%20You%20should%20LARP%20HARD%20Right%20Now%21" id="wpa2a_6"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>The Making of a Documentary Update</title>
		<link>http://www.remixfiction.com/2010/09/the-making-of-a-documentary-update/</link>
		<comments>http://www.remixfiction.com/2010/09/the-making-of-a-documentary-update/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 01:12:33 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Documentary]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=369</guid>
		<description><![CDATA[<p>We&#8217;ve got several exciting things to announce on the progress of our documentary. The biggest news is that Jeromy Barber from 12th Street House has agreed to join the project as our director! We&#8217;ve already had several creative meetings with Jeromy and have crafted a rough vision for the film. We&#8217;re lucky to have such [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.remixfiction.com/wp-content/uploads/2010/09/pistolsniffer.jpg"><img class="alignleft size-medium wp-image-373" title="pistolsniffer" src="http://www.remixfiction.com/wp-content/uploads/2010/09/pistolsniffer-190x300.jpg" alt="" width="190" height="300" /></a>We&#8217;ve got several exciting things to announce on the progress of our documentary. The biggest news is that Jeromy Barber from <a href="http://www.12thstreethouse.com/">12th Street House</a> has agreed to join the project as our director!  We&#8217;ve already had several creative meetings with Jeromy and have crafted a rough vision for the film.  We&#8217;re lucky to have such a talented and creative artist leading this production!</p>
<p>Part of that rough vision includes spotlighting three independent Alternate Reality Games from three different producers.  Obviously, the Remix Fiction game will be one of the three, but there are so many people doing amazing and innovative things in this creative space we wanted to use the film to showcase some of that talent. To that end, we&#8217;re proud to announce that <a href="http://www.socksinc.com/" target="_blank">Jim Babb&#8217;s Socks Inc</a>. and <a href="http://www.pistolsniffer.com/" target="_blank">Pistolsniffer Industries</a>&#8216; (formerly known as Funnel Productions) as yet unreleased ARG will be prominently featured in the documentary.</p>
<p>That&#8217;s it for now. We will write periodic updates and post them right here so you can track our progress.  As always, if you are interested in following the behind the scenes progress of the film we encourage you to visit <a href="http://www.wreckamovie.com/themakingofmartinaggett" target="_blank">Wreck-a-Movie</a> where you can contribute your opinions and creative talents to the project.</p>
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		<item>
		<title>Remix Fiction Episode #730.3 is Online Now</title>
		<link>http://www.remixfiction.com/2010/08/remix-fiction-episode-730-3-is-online-now/</link>
		<comments>http://www.remixfiction.com/2010/08/remix-fiction-episode-730-3-is-online-now/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 00:58:12 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Remix Television]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=358</guid>
		<description><![CDATA[<p> <p>Remix Fiction Television Episode #730.3 (Scott Walker) from Martin Aggett on Vimeo.</p> <p></p> ]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/13948601?title=0&#038;byline=0&#038;portrait=0" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/13948601">Remix Fiction Television Episode #730.3 (Scott Walker)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><!--3a21d67c785f416e988418d40c311fa9--></p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.remixfiction.com%2F2010%2F08%2Fremix-fiction-episode-730-3-is-online-now%2F&amp;title=Remix%20Fiction%20Episode%20%23730.3%20is%20Online%20Now" id="wpa2a_10"><img src="http://www.remixfiction.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>We&#8217;re Making a Documentary.  Wait.. What?</title>
		<link>http://www.remixfiction.com/2010/08/were-making-a-documentary-wait-what/</link>
		<comments>http://www.remixfiction.com/2010/08/were-making-a-documentary-wait-what/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 02:56:54 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=348</guid>
		<description><![CDATA[<p>You might have noticed that we added a new widget to the left side of the home page to keep you up to date on our latest endeavor.  We&#8217;re probably more than a little crazy to attempt such an ambitious project considering we have zero experience creating documentaries.  Of course, we&#8217;ve never claimed that sanity [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wreckamovie.com/themakingofmartinaggett"><img class="alignleft size-medium wp-image-349" title="wamlogo" src="http://www.remixfiction.com/wp-content/uploads/2010/08/wamlogo-300x228.jpg" alt="" width="300" height="228" /></a>You might have noticed that we added a new widget to the left side of the home page to keep you up to date on our latest endeavor.  We&#8217;re probably more than a little crazy to attempt such an ambitious project considering we have zero experience creating documentaries.  Of course, we&#8217;ve never claimed that sanity was our strong suit.  If you noticed, the title of this post is &#8220;<strong><em>We&#8217;re</em></strong> making a documentary&#8221; &#8211; The <strong><em>we</em></strong> includes <em><strong>you</strong></em> too because there is no way that we could do this by ourselves.  This will be a community-driven film that will be released for free under a creative commons license in October 2011.</p>
<p>The film will document the next year of transmedia storytelling and will include a behind the scenes look at Remix Fiction&#8217;s flagship property.  It will also contain several other story threads that follow other projects, companies, organizations, alternate reality games, or transmedia campaigns.  The Remix Fiction story will be the anchor, but what else is included in the final cut will be left mostly up to the community.</p>
<p>The most common question I&#8217;ve gotten about the Wreck-a-Movie production so far is &#8220;what am I supposed to <em>do</em>?&#8221;.  We fully acknowledge that this film will succeed or fail based on whether or not we can build a community of people to help make this vision a reality.  So, we&#8217;re going to take on a large share of the workload and will try to make it as easy as possible for you to contribute.  Here are a few things you can do to help&#8230;</p>
<h2>Join the production team:</h2>
<p>The easiest thing you can do to support this project is <a href="http://www.wreckamovie.com/register/themakingofmartinaggett" target="_blank">become a member</a> of the production team.  To do this all you have to do is hit the &#8220;<a href="http://www.wreckamovie.com/register/themakingofmartinaggett" target="_blank">Join Now</a>&#8221; button and create a free <a href="http://www.wreckamovie.com/" target="_blank">Wreck-a-Movie</a> account.  Even if you just complete this one task and contribute nothing else it demonstrates your support for the project and will enable us to send you an occasional email to let you know how things are going.</p>
<h2>Ask questions:</h2>
<p>Another simple way to contribute is to help us out with the <a href="http://www.wreckamovie.com/tasks/show/1524" target="_blank">Frequently Asked Questions</a>.  To add a question to our FAQ all you need to do is click the FAQ tab on our production page and use the &#8220;Give it a Shot&#8221; button.  &#8220;Shots&#8221; are how members on Wreck-a-Movie contribute to productions.  In the case of the FAQ, shots are used to ask a question and a comment holds the answer to that question.</p>
<h2>Take a shot at completing a bigger task:</h2>
<p>The entire production is organized into more manageable chunks using &#8220;<a href="http://www.wreckamovie.com/productions/themakingofmartinaggett/tasks" target="_blank">Tasks</a>&#8221; that are created by the production leader.  These challenges could be things like; <a href="http://www.wreckamovie.com/tasks/show/1521" target="_blank">soliciting ideas for the film&#8217;s structure</a>, creating DVD cover art, contributing video content, editing the film in Final Cut Pro, remixing raw footage into a trailer, and any number of other creative or administrative tasks.  Again, you can &#8220;take a shot&#8221; at accomplishing each task or just vote on which shot you like best.  Members who contribute the most shots that are incorporated into the final product will be recognized in the film credits.</p>
<p>I hope that answers some of your initial questions about the project.  If you have any questions please ask them below in the comments for this post or add them to the production FAQ page.</p>
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		<title>Remix Fiction Launches &#8216;Open Game Design&#8217; Website</title>
		<link>http://www.remixfiction.com/2010/08/remix-fiction-launches-open-game-design-website/</link>
		<comments>http://www.remixfiction.com/2010/08/remix-fiction-launches-open-game-design-website/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 15:20:11 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=335</guid>
		<description><![CDATA[<p>Remix Fiction is proud to announce the launch of www.OpenGameDesign.com!</p> <p>One of the founding principles at Remix Fiction is the idea of Open Game Design where all of the lessons learned from creating our transmedia storytelling experience are available during the design phase.  Our goal is to be as transparent as possible while Remix Fiction [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.opengamedesign.com"><img class="alignleft size-medium wp-image-336" title="remixfictionlogotransparent" src="http://www.remixfiction.com/wp-content/uploads/2010/08/remixfictionlogotransparent-300x231.png" alt="" width="300" height="231" /></a>Remix Fiction is proud to announce the launch of <a href="http://www.opengamedesign.com" target="_blank">www.OpenGameDesign.com</a>!</p>
<p>One of the founding principles at Remix Fiction is the idea of Open  Game Design where all of the lessons learned from creating our  transmedia storytelling experience are available during the design  phase.  Our goal is to be as transparent as possible while Remix Fiction  evolves so that others can learn from our successes and failures.  The  only exception to this philosophy will be story elements that we believe  will spoil the experience when the property launches in summer 2011,  but everything else is fair game for discussion.</p>
<p>We always want to have a co-creation mindset where value is placed on  the audience contribution at all stages of game development.  This  website will be the repository for what some developers call META or  &#8220;behind the scenes&#8221; information, but we&#8217;re going to take it a step  further and invite the audience to be a part of the co-creation even  prior to the story launch.  Through the site we&#8217;ll solicit input on all  aspects of game mechanics, playtest some ideas, and share what we&#8217;ve  learned while developing our game so that others can avoid the mistakes  we make.</p>
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		<title>Start From the Beginning</title>
		<link>http://www.remixfiction.com/2010/07/start-from-the-beginning/</link>
		<comments>http://www.remixfiction.com/2010/07/start-from-the-beginning/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 18:09:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Remix Fiction]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=323</guid>
		<description><![CDATA[<p>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.folge-dem-kaninchen.de/"><img class="size-full wp-image-330 alignright" title="followthewhiterabbit" src="http://www.remixfiction.com/wp-content/uploads/2010/07/followthewhiterabbit.jpg" alt="" width="150" height="289" /></a>Patrick Moeller from VM-People recently gave an insightful talk at ARGfest on the challenge of getting an audience hooked from the very beginning of an alternate reality game (ARG).  He discusses the psychology and desire of players who want to take part in a transmedia storytelling experience from the very start of the project.  This all stems from the fact that traditional ARGs play out in real time like a concert, but unlike a concert tour that could have dozens of shows in multiple cities, most ARGs only have one &#8220;show&#8221;.  Other transmedia production companies have tried to solve this problem by tailoring their <a href="http://www.eagleeyefreefall.com/" target="_blank">experiences</a> to the single player which expands the potential audience but sacrifices the sense of community and shared experience inherent to traditional ARGs.</p>
<p>So, what can game designers do if they want to keep the &#8220;real time&#8221; aesthetic of traditional ARGs but still want to reach a large audience?  During his presentation, Patrick discussed several ways that <a href="http://www.vm-people.de/de/" target="_blank">VM-People</a> is tackling the challenge, and Remix Fiction was busy taking notes.  Patrick noted that after the end of each campaign the most common question he gets is &#8220;<strong>Where do I have to register to get informed about the beginning of a new Alternate Reality Game?</strong>&#8220;.  VM-People&#8217;s answer to this question is their www.folge-dem-kaninchen.de website (in English &#8220;follow the white rabbit&#8221;) that allows players to register their interest and contact information so that they can be included in future projects.</p>
<p>We have done something similar with our <a href="http://www.remixfiction.com/privacy-policy/personalized-privacy-form/" target="_self">Personalized Privacy Sign Up form</a> where we ask questions about how you would like to interact with Remix Fiction characters and give you an opportunity to share contact information.  Like VM-People, we will never share this information with any third party and we will delete your information as soon as you send us an opt out notification.  So far, we&#8217;ve only used the contact information to send out a few postcards and a couple gifts, but as our game deadline gets closer we&#8217;ll be using our list to do more game mechanics testing,  and of course we&#8217;ll use it to send trailheads when our game launches next year.</p>
<p>What do you think?  Should game designers continue to create ARGs that play out in real time or should they shift to a more single-player and replayable mechanic?  Let us know in the comments.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=13635754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13635754">[VIDEO] ARGfest &#8211; Follow the White Rabbit</a>.</p>
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		<title>Socks Inc. puts the &#8220;Fun&#8221; in Funding</title>
		<link>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/</link>
		<comments>http://www.remixfiction.com/2010/07/socks-inc-puts-the-fun-in-funding/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:41:07 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARGFEST]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Must Love Robots]]></category>
		<category><![CDATA[Remix Television]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=301</guid>
		<description><![CDATA[<p>Meet Gary; the star of Jim Babb&#8217;s new project &#8211; Socks Incorporated.  Socks Inc. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game"><img class="alignright size-medium wp-image-302" title="socks_inc" src="http://www.remixfiction.com/wp-content/uploads/2010/07/socks_postcard.full_-272x300.jpg" alt="" width="272" height="300" /></a>Meet Gary; the star of <a href="http://twitter.com/jimbabb" target="_blank">Jim Babb&#8217;s</a> new project &#8211; Socks Incorporated.  <a href="http://www.socksinc.com" target="_blank">Socks Inc</a>. is an alternate reality game that follows the trials and tribulations of Gary as he struggles with unemployment and tries to get a job at the Socks Inc. toy factory.  This free game encourages players to create an avatar, a.k.a. sock puppet, and join in the storytelling by completing missions and posting videos and pictures.  What&#8217;s that?  You say that you&#8217;re convinced and are ready to cut up your dad&#8217;s best dress socks and start playing?  Not so fast &#8211; this game only exists in Jim&#8217;s mind (for now).  You&#8217;ll have to wait until September to have fun with your footwear.  (I guess you could start playing with your socks now&#8230;)</p>
<p>Jim has done something unprecedented in the independent ARG community.  He raised more than $7,000 in funding from one hundred people in about a month, and he did it with just a video proposal and a promise that the game would be &#8220;super duper fun&#8221;.  Pure Genius.</p>
<p>Jim spoke at ARGfest on the topic of casual games and we pulled him aside and asked him a few questions about Socks Incorporated.</p>
<blockquote><p><strong>RF: </strong>The majority of the backers pledged $25 and will receive &#8220;a limited  edition Socks, Inc. embroidered patch featuring the game’s main  character&#8221; &#8211; did you think that the patches would be such a big  incentive to contribute?<br />
<strong>JB:</strong> The value of the patch is not about it&#8217;s monetary value, but what it symbolizes.  The patch is similar to those given to girl and boy scouts for their achievements; and together we are making this game! Most of the backers are people who will be playing the game.  I also I sent a patch of 011iver to all of the players of Must Love Robots.</p></blockquote>
<div>
<blockquote>
<div><strong>RF:</strong> You can tell in the video, when it came time to actually ask for  money, that it made you a little uncomfortable.  Did you think you  would reach your funding goal so quickly, and how did you feel about  &#8220;begging for money on the internet&#8221;?</div>
<div><strong>JB:</strong> I was absolutely blown away by how fast we reached our minimum  goal.  While I was confident that we could do it, I was unsure of  how difficult it was going to be.  It is awkward asking people for  money, but you never get anywhere without putting yourself, and your  project out there.  The key is to do it in the most sincere and  straightforward way possible.  It is important to remember that people  are supporting you more than they are supporting the project, which  means you have to be trustworthy and passionate.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Did your mom back the project?  What does she think of &#8220;all that crazy internet stuff&#8221; you&#8217;re doing?<strong> </strong></div>
<div><strong>JB:</strong> hmmm, I wasn&#8217;t sure&#8230; so I just asked my mom: &#8220;Of course, I supported my son.  I think its is cool!  I don&#8217;t understand the concept of the interactive gaming and it sure looks fun!  I am proud of the work Jim is doing!  He is crazy creative!  Wonder where he gets it?&#8221; ~Kathy Babb</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> Can you talk a little bit about how you came up with the $6000  goal for this project?</div>
<div><strong>JB: </strong>Picking my funding goal was very difficult.  In general, I’ve found that it is always hard to name prices for work in the creative non-profit world.  Making Socks Inc. is time and labor intensive, but it is a passion of mine.  That is why I am working for free, however, I can’t expect others to work for free.  Paying the Socks, Inc. team, even if it is a super small amount, is a way for me to show appreciation for their time and work.  I am lucky enough to have most of the equipment I need to make this project happen, but I still need to buy props, and of course tons of socks (I have been trying to get some donated socks).  Independent projects like Socks Inc. have small budgets and we need to be creative and organized to stretch that money and allow the project to reach it&#8217;s potential. Coming up with a solid budget and using all available resources is important.</div>
</blockquote>
</div>
<div>
<blockquote>
<div><strong>RF:</strong> Offering access to the behind the scenes blog was a big incentive  for me to become a backer.  How much detail will you reveal in that  production blog?</div>
<div><strong>JB: </strong>We won’t be revealing much of the story, but we  will reveal design elements and additional characters as they are  created.  You can expect behind the scenes photos of us working on the  sets.  We are also open to answering questions if and when backers have  them.<strong> </strong></div>
</blockquote>
</div>
<blockquote>
<div><strong>RF:</strong> How much influence did your internship at the Top Secret Dance Off  have on the concept development for Socks Inc.?</div>
<div>
<div><strong>JB:</strong> Jane McGonigal is  a huge influence to everyone making ARGs and big games in general, but  she has been an especially huge inspiration for me.  Seeing the behind the scenes  of Top Secret Dance Off was a starting point  for how a game like Socks, Inc. might work.</div>
</div>
</blockquote>
<blockquote>
<div><strong>RF: </strong>Your last production included some adult-themed humor  and a few  swears &#8211; will Socks Inc. be rated G?  Are you trying to  target a younger  audience?</div>
<div><strong>JB:</strong> Socks, Inc. is a family  friendly game.  Everything  will be PG rated, but there will be nods  and winks to adult audiences,  much like a Pixar movie.</div>
</blockquote>
<blockquote>
<div><strong>RF:</strong> I know that you said you&#8217;re only in this for the &#8220;joy currency&#8221;, but  are there any plans to monetize Socks Inc. in the future?</div>
<div><strong>JB: </strong>The  game will be free to play, but we are not  eliminating other ways of  monetizing it.  We are open to tasteful brand  content,  advertising, and merchandising.  Since this is one of the  first funded  indie ARG projects, we do want to start making head roads  into creating a  sustainable indie game ecosystem.  Another possible  road to  monetization is licensing our back-end platform that runs  Socks, Inc’s  core mechanic.  Daniel Grace, the super talented developer  behind <a href="http://doomstick.com/" target="_blank">doomstick.com</a> has been  creating a robust system that can easily be used for other  games in the  future.  It is important to remember, that while we are  open to generating $$$, our focus first and foremost is on making  an  awesome fun game.</div>
</blockquote>
<div></div>
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<p><a href="http://vimeo.com/13713185">ARGfest &#8211; Keeping it Casual (Jim Babb)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Remix Fiction has gone MOBILE!</title>
		<link>http://www.remixfiction.com/2010/07/remix-fiction-has-gone-mobile/</link>
		<comments>http://www.remixfiction.com/2010/07/remix-fiction-has-gone-mobile/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 16:45:57 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.remixfiction.com/?p=286</guid>
		<description><![CDATA[<p>Remix Fiction is excited to announce our new mobile application for the iPhone!  The Remix Fiction free iPhone App is your source for news, interviews, and trends in the growing transmedia and Alternate Reality Gaming (ARG) industries.  Be the first to find out when we&#8217;ve aired a new episode of Remix Fiction Television.  Find out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/remix-fiction/id379870009?mt=8"><img class="alignleft size-medium wp-image-290" title="Remix iPhone" src="http://www.remixfiction.com/wp-content/uploads/2010/07/argfestpage2-289x300.jpg" alt="" width="289" height="300" /></a>Remix Fiction is excited to announce our new mobile application for the iPhone!  The Remix Fiction free iPhone App is your source for news, interviews, and trends in the growing transmedia and Alternate Reality Gaming (ARG) industries.  Be the first to find out when we&#8217;ve aired a new episode of <a href="http://vimeo.com/channels/remixfiction" target="_blank">Remix Fiction Television</a>.  Find out which independent Alternate Reality Games we are <a href="http://www.kickstarter.com/projects/jimbabb/socks-inc-an-alternate-reality-game" target="_blank">endorsing</a>.  We&#8217;ll also be sending app users exclusive updates,  announcements, and some surprises though push notifications.</p>
<p>In addition to being able to keep up-to-date with everything happening at Remix Fiction and the ARG community, you&#8217;ll be able to use the app to keep tabs on <a href="https://twitter.com/RFMartin" target="_blank">Martin Aggett</a>.  Not only is Martin the Creative Director at Remix Fiction, he is also the lead fictional character in our own Alternate Reality Game that launches in 2011.</p>
<p>That&#8217;s right &#8211; our lead character has broken free of the traditional fictional boundaries and lives online and in the &#8220;real world&#8221;.  He shares his thoughts on the challenges of being fictional <a href="http://www.fictionalrights.org/" target="_blank">on his blog</a>.  He hosts <a href="http://vimeo.com/channels/remixfiction" target="_blank">our video podcast</a> and interviews leaders in the transmedia industry.  He travels the world on freelance <a href="http://www.flickr.com/photos/martin_aggett/" target="_blank">photography assignments</a>, and if you&#8217;re lucky, you can meet him for lunch when he visits a city near you.</p>
<p>This App will give you insight into his life, travels, and personality and will lead right up to the launch of his story.</p>
<h3>To download and install our new app just <a href="http://itunes.apple.com/us/app/remix-fiction/id379870009?mt=8" target="_blank"><span style="color: #800000;"><strong>click here</strong></span></a>.</h3>
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